Posts Tagged ‘Civilization VI’
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Civilization VI To Have New User Interface

by Todd Blackon May 21, 2016
For Civilization as a series, the ability for the gamer to discern elements of the game without hassle is vital. As there is much going on in each turn. Firaxis has often gone with a simple and elegant User Interface for players to use. With Civilization VI, that will be no different, however, the UI […]

Individual Units In Civilization VI To Be Detailed Like Never Before

by Todd Blackon May 16, 2016
With the upgrade of graphics via a new engine, the art team behind Civilization VI had a lot of new challenges to overcome. One of them was about the individual units that came with the game. They needed to be larger, and more detailed. But now only that, they needed to truly look and resemble […]

Civilization VI Art Director Talks New Engine And Updated Graphics

by Todd Blackon May 15, 2016
Civilization has gone through numerous graphical upgrades over it’s generations and expansions. In some cases, even making a new engine to highlight the updates of the game. With Civilization VI, the team at Firaxis are not only making another new engine for the game, but also emphasizing things that they’ve never truly focused on in […]
Civilization VI

Civilization VI Likely Will Have Mod Support!

by Todd Blackon May 15, 2016
Civilization prides itself on it’s vast array of content to supply many gamers with hours of fun. But there’s just something special about making ones own content and putting it into games via mods. In an interview with IGN, Civilization VI Lead Designer stated, without fully confirming, that they are making the game flexible enough […]

Diplomacy And Leader Relationships Made More Personal In Civ VI

by Todd Blackon May 14, 2016
If you were to break down Civilization into three parts, it would be expansion, battles, and diplomacy. But in previous Civilization games, the diplomacy aspects seemed random, and thus many preferred a military victory as it was easier to predict and obtain. With Civilization VI, accuracy of personality, as well as uniqueness of character was […]

Technology Tree Getting Revamped In Civilization VI

by Todd Blackon May 14, 2016
One of the backbones of the Civilization series is the tech tree. With each passing turn you’re gaining steps to unlock more and more technology and advancements to your empire. Each advancement brings new abilities and potential. But, the tech tree was always rigid. And advanced at the same rate, regardless of nation or where […]

Firaxis Team Explains Military Gameplay Improvements In Civilization VI

by Todd Blackon May 14, 2016
Though strategy and building your empire is a key part of Civilization, the use of armies and building of defenses is also a key (and fun) part of the franchise. In Civilization VI, as revealed in an interview with IGN, the military aspect will be gaining new features. First, as cities will now be divided […]

Civilization VI Revolutionizing City Building With Districts

by Todd Blackon May 14, 2016
One of the staples of Civilization is that you have an entire city on one tile. Then, as you progress through the game and it’s scientific advancements, you’d watch your city evolve. But outside of giving it materials and resources, you never really helped your city itself grow. With Civilization VI, that will change. For […]

Civ 6 Will Fix Major Issues From Previous Games

by Todd Blackon May 12, 2016
When making a massive title like Civilization, there’s a lot of details and input that has to go into the title to make it a good game. Even then, things fall through the cracks, or unexpected problems occur. The team at Firaxis promise that Civilization VI will not have two of the major problems Civ […]

Civilization VI Won’t Have “Bare Essentials” At Launch

by Todd Blackon May 12, 2016
The news of Civilization VI coming this year has already gotten many excited for the true return of the series. In a discussion with IGN, many details were noted about the game from Lead Designer Ed Beach. Including what can be expected. In previous Civilization titles, there was mainly the “bare essentials” and then expansions […]