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Blizzard no longer announcing WOW sub numbers in financials

Discussion in 'World of Warcraft' started by Azrile, May 31, 2016.

  1. Azrile

    Azrile Well-Known Member
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    I guess this is essentially an Activision decision, but a few months ago ATVI told investors that they would no longer be announcing WOW sub numbers as part of their quarterly reports. Having them announced at quarterly reports, despite tin-foil hate people, pretty much guaranteed that they were accurate within the definitions of a ´subscriber´. Usually it was those numbers that were officially released that were then spread around in various news articles.

    It will be interesting to see if they announce sub numbers when Legion launches, or if they will announce Legion box sales for the first week. Both of those things will tell how much of the damage is real.
     
  2. vash

    vash Well-Known Member
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    I was always wondering if the number of subscribers were real. Lots of my friends who used to play WOW eventually quit after years of playing. So there must be a "peak" time when the number of subscribers was the highest. It can't possibility be growing after all those years.

    Some years ago I was told the number was in fact the amount of people who had ever subscribed instead of currently active subscribers.
    Not sure if it was true, but I think it is a more believable explanation.
     
  3. StillWinning

    StillWinning Well-Known Member
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    The sub numbers were always just fudgey anyways. Millions of people yes, but would they really have an incentive to lowball...ever? Nope, always have the incentive to inflate the numbers. It made it more likely that it was fudged at all times.
     
  4. DeeDee

    DeeDee Well-Known Member
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    I don't understand all that much the ramifications of this or even why they would even choose to stop releasing it to begin with although my knee jerk reaction is to think that they are wanting to start covering up the numbers as they dwindle by the year which is of course understandable for a game that is decades old I guess.
     
  5. Azrile

    Azrile Well-Known Member
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    This is false. Blizzard has always defined a ´subscriber´ in basically the same definition. It is anyone who has paid any amount of money to play in the last 30 days.

    WOW has been on a decline since Cataclysm. The peak of the game was about a month after Cataclysm and then it moved down from there. There have been ups and downs since then, usually when expansions release, but it has never gotten back to the 12M it had at the launch of Catacylsm, which was about 4-5 years ago. The last reporting from Blizzard had WOW at half of that.
     
  6. Azrile

    Azrile Well-Known Member
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    China was always the problem. About 40% of players were from China who uses a different payment model. (basically pay per hour). Blizzard had to have a way to create a ´number´ that was standard and always applied, so basically they said that anyone from China who recharged their account within the past month counted. Now the Anti-Blizzard people could say ´well, there were 4 million people in china who only paid 10 cents ( played 1 hour) who blizzard is counting as a subscriber´. But my answer to that would be to look at the economies and raid progress on servers in China. There is nothing that would indicated these guys are not playing the same, or not more hours ( and thus paying a decent chunk of change per month). If you went on a china server and everyone was level 20 with no gold and raid progression didn´t exist, then I would agree with them, but that is not the case.
     
  7. Azrile

    Azrile Well-Known Member
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    My own opinion about this has been the same since i played UO and saw it first-hand. The amount of developers and content put into a game gets cut drastically when subscribers fall.

    Releasing the numbers will just help fuel the fire of people saying that WOW is on life support now. If you backtrack since Catacylsm, you can see they are cutting the content that is added. Last expansion only had 3 patches, one of which was mostly just bug fixes.
     
  8. vash

    vash Well-Known Member
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    I would think they know better to put in less effort when the true number of subscribers is on the decline. They should not have reduce the new content just because less people are playing. It would just create a cycle of decline on both end.

    Unless I see a game is too far gone, I'd push for more new content to get the players back if I were the developer.
     
  9. mauricioq

    mauricioq Well-Known Member
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    This makes perfect sense and in my opinion that's exactly what they did. Wow is not that popular nowadays, the "peak" season is already over.
     
  10. Chris_A

    Chris_A Well-Known Member
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    I think this is happening because they have lost a literal ton of subscribers during the past couple of years. They won`t really admit it publicly, that`s for sure.
     
  11. Patrickz

    Patrickz Well-Known Member
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    MMORPGs as a whole have been on a heavy decline. I think WoW has bled plenty of players, and to reveal that wouldn't be good to stakeholders and potential investors.
     
  12. gats

    gats Well-Known Member
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    They don't want to reveal that WoW is dying since the game is mostly successful due to it's hype as the larget MMO on the market.
     
  13. Nytegeek

    Nytegeek No namby pamby hand holding over FUD. EXTERMINATE!
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    You clearly don't know what you are talking about. It is not, and never has been the largest MMORPG on the market. It isn't dying either. Don't be so dramatic.
     
  14. AnnaBanana

    AnnaBanana Member
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    I don't know if Blizzard is a publicly traded company, but maybe this decision about keeping subscription numbers private is about share prices. If World of Warcraft's numbers are slowly but surely declining, I think it could (even if slightly) reduce the company's value.
     
  15. Nytegeek

    Nytegeek No namby pamby hand holding over FUD. EXTERMINATE!
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    Nah, it is just harder to track and isn't a useful metric anymore when subs can be paid with Gold. People are focusing on subs to much and there are better indicators of how the game and company are doing.
     
  16. DeeDee

    DeeDee Well-Known Member
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    I think so too although maybe it's just that the popularity has shifted onto something or somewhere else. I'm guessing a lot of asian countries are still big on these but there are just way too many other options now.
     
  17. Nytegeek

    Nytegeek No namby pamby hand holding over FUD. EXTERMINATE!
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    Considering the login que lately and reduced time finding groups I'm going to say subs are back up. But as I already mentioned, subs are not a valid metric anymore. They can be with gold now and that throws a monkey wrench in the tracking and what the number means.
     
  18. Azrile

    Azrile Well-Known Member
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    Not sure about this. Buying tokens allows YOU to pay with gold, but it still requires someone else to have paid for that month with real money. So for every person getting a free month using gold, there is a different person paying twice for a month.
     
  19. Nytegeek

    Nytegeek No namby pamby hand holding over FUD. EXTERMINATE!
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    Yes, hence the issues tracking it. They can't just count straight subs anymore. It wouldn't be impossible or super hard, just hard enough that they can't be bothered.