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Grand Theft Metro Mod (Work In Progress)

Discussion in 'Metro: Last Light Media' started by Downregulation, Aug 2, 2013.

  1. Downregulation

    Downregulation Well-Known Member

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    I was finally able to detach the first person perspective and make Artyom's shadow model a non-transparent solid asset. This video is a test run in Venice, and I will try to find a way to view a full 360 - 3rd person perspective of Artyom. (Note: I'm also testing my dynamic time scaling hack, so that's why the audio and video slow down at some points).

    [youtube]H6TVwPfryko[/youtube]

    .
     
  2. Bamul

    Bamul S.T.A.L.K.E.R.
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    This is brilliant. :D
     
  3. Downregulation

    Downregulation Well-Known Member

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    Thanks, here's another video of Artyom strutting his stuff in front of a mirror in the Theater level... Isn't he a handsome devil? :lol:


    [youtube]hKXMiobaclk[/youtube]
    (Watch On Youtube For HD Quality)


    Note: Artyom's model used for cutscenes appears to look a little different. :)
     
  4. Bamul

    Bamul S.T.A.L.K.E.R.
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    What a beast. :lol:
     
  5. Downregulation

    Downregulation Well-Known Member

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    Test 2 video of my "Grand Theft Metro" Mod.

    0:00 - 1:04 - Testing Artyom's shadow model with my dynamic time scaling hack.
    1:05 - 4:08 - Artyom's shadow model battling some mutants.
    4:09 - 5:08 - LSD / Shroom trippy vision with 360 lens flares! :D

    [youtube]ipA-5i3SiGw[/youtube]
    (Watch on Youtube For HD Quality)


    Here's some pics of Artyom's shadow model with Andrew "The Blacksmith". I was able to freeze the coordinates of the model, but there was some flickering between my viewing angle and his position... I'm still looking for the address and value that freely unbinds Artyom's model on the (X) and (Y) axis.

    [​IMG]

    [​IMG]

    [​IMG]


    Higher resolution pics below:

    [​IMG]

    [​IMG]

    [​IMG]

    .
     
  6. Bamul

    Bamul S.T.A.L.K.E.R.
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    You've completely broken this game. :p
     
  7. Downregulation

    Downregulation Well-Known Member

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    :D .
     
  8. Downregulation

    Downregulation Well-Known Member

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    Test 3 of my "Grand Theft Metro" Mod.
    New updates include enabled weapon and flashlight that can be used in any chapter... As a result, crazy things occur in levels where you're not supposed to have a gun! :D

    [youtube]TCHvAl-kRQc[/youtube]
    (Watch On YouTube For HD Quality)


    One segments I left out of the video was that Anna can be shot and killed in the Quarantine level (right after the sex scene part)... I thought the imagery was a little disturbing with her dead facial expression and her eyes bulging out of her head... In some ways she resembled a bizzare mix of Mick Jagger and Judge Doom from "Who Framed Roger Rabbit". :lol:
    It's kind of funny, but very creepy nevertheless... I don't think I'll ever be able to look at Anna the same way again! :laugh:

    I'll post an unlisted/private video here if you guys really want to see it, but please be warned of the content.
     
    #8 Downregulation, Sep 1, 2013
    Last edited by a moderator: Sep 1, 2013
  9. SeelySassage

    SeelySassage Member

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    I don't know how you make those. I've never been more curious :(
    It's pretty mean but hilarious. You're the only one I know of who does those.
     
  10. Downregulation

    Downregulation Well-Known Member

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    Metro 2033 - Artyom In Third Person Mode!!!

    Surprisingly, there's an Artyom model that you play in third person in "Metro 2033"... I enabled this feature through a hack I did that was similar to my altered shadow model hack in "Last Light".


    [youtube]xcWb37U67G0[/youtube]
    (Watch On Youtube For HD Quality)



    Lol, thanks! :)
    All my mods, noclip, and other effects were done by altering memory address values in a memory / hex editor.
     
  11. Downregulation

    Downregulation Well-Known Member

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    Here's another video of my third person hack showing Artyom with Miller in "Metro 2033". (Note: This time Artyom's model casts a dynamic shadow on the ground). I'll see if I can also enable the model to cast a dynamic shadow when viewing in first person.

    [youtube]U_81rU0bEOg[/youtube]
    (Watch On Youtube For HD Quality)


    <------ Part 1 is on the other page.

    .
     
    #11 Downregulation, Sep 16, 2013
    Last edited by a moderator: Sep 16, 2013
  12. Thane

    Thane Well-Known Member

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    You haven't been able to figure out a way to alter the sneaking or AI difficultly code have you? Or individual graphic options? I'd love to slow down the walk (while holding gun) speed, and other options. Theres gotta be a text file with high level parameters in it that they change frequently for testing feel.
     
  13. Downregulation

    Downregulation Well-Known Member

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    Hi Thane, I'll look into that - but it should be easy enough to do. :)
     
  14. Thane

    Thane Well-Known Member

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    Sounds good, but please only if you want to, i doubt i would have the time to contribute anything back. :D
     
  15. Exetium

    Exetium New Member

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    Sickk!!

    This looks AWESOME