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How is Helm's Deep Trait Tree System So Far?

Discussion in 'Lord of the Rings' started by rivengamer, Nov 21, 2013.

  1. rivengamer

    rivengamer Well-Known Member

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    After almost a year of vitriol on one end and immense anticipation on the other from both veterans and newbies alike, Helm's Deep's new class trait tree mechanic has finally arrived. How was it?

    Honestly, I like the changes so far. Blue line (Beastmaster) on the Lore-master is pretty powerful especially for solo tanking builds, and has nice DPS feel to it because of your more improved pet stats. The Hunter huntsman line is pretty awesome especially if you're the type who likes to kite and do multiple damage barrages on mobs. Captain's 'Leader of Men' feels more tankier, and the minstrel's Warrior-Skald line deals more damage, more often.

    Of course, my opinions might be quite different from the rest because none of my characters are level 85 and up. (My Lore-master main just got on level 56 yesterday.) I'm just wondering how long-time players view the class changes.

    Is it worth it, and is your class still fun to play even after the class changes?
     
  2. Lostvalleyguy

    Lostvalleyguy Well-Known Member

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    I have a variety of characters in various classes and for the most part I am OK with the changes. As many of my characters were level 85 and waiting in anticipation of the expansion, I have found the transition a bit of a pain.
    Class deeds were suddenly incomplete and the skills to finish them were missing (cleverly hidden in other trait lines). Where did my anthem of the free peoples go? etc. etc. Having to relearn the classes took some time but now that it is done it is fine.
    I say that I am OK with the changes, but I did not say thrilled. for the most part it seemed like the changes made as many things better as aspects worse.