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How much of the environment will be interactive?

Discussion in 'Ryse: Son of Rome - General Discussion' started by hawky, Jun 27, 2013.

  1. hawky

    hawky Member

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    I can see some interesting ways of using the catapult if for example the whole game world is interactive. I can also see that adding a whole new level of depth to the game because of the opportunities it opens up.
     
  2. spartan

    spartan Member

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    I don't see any reason why the environment should not be interactive. To the best of my knowledge Cryengine 2 had already covered that and I doubt they took a step backwards with Cryengine 3.
     
  3. conroy.viva

    conroy.viva Active Member

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    I really hope that there will be a lot of interactive objects in the game :)
     
  4. MarkRyse

    MarkRyse Well-Known Member

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    As any modern game I expect that a lot of elements will be interactive
     
  5. itsyourthing

    itsyourthing New Member

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    That would be nice, but can't really be assumed, plus, a lot of 'modern games' are considered interactive, but the interaction is totally repetitive. I know game size is a consideration, but really, make what is there really good instead of making more that isn't.
     
  6. SwordHungry

    SwordHungry Well-Known Member

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    I'm hoping most of the environment is interactive, however I won't be too disappointed if it's not. It would be good to be able to pick random objects up off the ground like planks of wood or stones and use them as weapons.