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If you could fix one thing...

Discussion in 'World of Warcraft' started by Lostvalleyguy, Mar 11, 2014.

  1. Lostvalleyguy

    Lostvalleyguy Well-Known Member

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    There are lots of things that can go wrong in a game as large as WoW. Some of these things are big, others are small. We are impacted differently by these things.

    If you were able to fix one bug, glitch or pet peeve, what would it be? What is your number one annoyance in this game that never seems to get corrected?
     
  2. CrownedClown

    CrownedClown Well-Known Member

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    If it was up to me I would change all the current CC's. It's a nightmare to play RBGs vs teams that have more than 1 warlock/priest/war and monk/rogue/war.
    Blizzard has announced that they will change all the CC's in Warlords of Draenor, so I guess till then I'll just have to bear with it.
     
  3. tinybutnotfangless

    tinybutnotfangless Well-Known Member
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    I would revert the talents back to the way it was, pre-Cataclysm. As they stand, I feel the talents are dumbed down way too much. I prefer specific customization, tailored to my playing style, instead of this all-encompassing talent system that is the same all across the trees. This way, everything else pretty much falls back into place.
     
  4. CrownedClown

    CrownedClown Well-Known Member

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    If we are talking about talents I'd love to see the old Wrath of the Lich King talents where you could play hybrid specs like for example Dual Wield Blood/Frost=Frost/Blood. Or Enchancement Shaman with partial Elemental or Resto talents(didn't play shammy, so I don't remember what exactly it was :p). I do remember that Elemental was using also Resto talents and vice versa.
     
  5. DomDom

    DomDom Well-Known Member

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    I would change the classes a bit and make them more like they were in vanilla. All the classes overlap now and each was more specific in the past.
     
  6. CrownedClown

    CrownedClown Well-Known Member

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    If you think that they are overlapping now then Warlords of Draenor might be a huge disappointment for you. As you might have already heard in order to balance the CC's in Warlords of Draenor a lot of the CC is getting nerfed/removed. Also a lot of the CC is being put under the same "effect". For example Fear/Blind are 2 different effects, but in WoD they will probably be under the same diminishing return CD.
     
  7. tinybutnotfangless

    tinybutnotfangless Well-Known Member
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    Yes, that's pretty much what I was referring to. I understand that the current Talent system is meant to combine old talent abilities into more prominent passive or activated abilities in the new system, but the biggest thing I don't like about the new system is that I cannot cross-breed talents. As a PvP Elemental Shaman, I had talents primarily in Elemental, but I had a few ticks in Resto as well.

    I read at the official forums where a long time WoW player defended the new talent system, saying that we get more individualism with the new talent system than the old one, where people tend to pick cookie cutter theorycrafted talents. Personally, I really dislike people like that. In their world view, because they personally don't like the system, then everyone else must follow his way of thinking.

    First of all, it's all about choice and giving choice to everyone. Second, by his logic, if the old system meant people used cookie cutter theorycrafted talents, the exact same argument can be used for the new talent system except that the choice to NOT choose a cookie cutter theorycrafted talent set is now minimized to 6 tiers of 3 talent abilities each. Now, instead of allowing me to put 45 points in Resto and 6 points in Resto, I need to choose 1 or 3 abilities per tier, six times, once every 15 levels.

    My words are probably a bit confusing right now. Lack of sleep and pissed off at a business partner is prevalent.
     
  8. pr0xx1d

    pr0xx1d Well-Known Member

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    I would fix how easy the game is to get into. I miss the exclusive feeling of working your ass off (like in Vanilla and TBC). Those were the best days when you felt like you actually did something difficult. Now, just about everything can be PUGed. Sad.
     
  9. Delusional

    Delusional Well-Known Member

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    This is done to get more people to play the game. If they would start playing and had to spend ages to get to a decent level, they would feel bad. I also don't like it but I understand why Blizzard did it.
     
  10. CrownedClown

    CrownedClown Well-Known Member

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    I think it's the right amount of easy. Yes you can PUG SoO normal and most of the HC bosses, but I doubt the last 4 bosses will be PUGable any time soon(maybe if the pug is full with players that have killed them).
    Challenge Modes are... well challenging.
    Proving Grounds...just as challeging.
    Arenas...kinda unbalanced, so can't really say if they are hard or not. With some setups you obliterate while with others you can't win no matter how good you are.
    RBGs...are awesome as long as you have people to play with. They can be easy or hard depending entirely on your whole team.

    I guess the only thing that is extremely easy lately is the achievements... Almost all achievements are either extremely easy or just way too time consuming. Beside the proving grounds which require skill everything else is either luck based on you faceroll it :p
     
  11. RaidAurora

    RaidAurora Well-Known Member

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    Wrath talents are sorely missed, but I wish the choices were similar to the ones you have to make for talents now. It'd be neat being able to only pick a certain amount of talents per row. God, I miss trees, ugh.
     
  12. Oakster

    Oakster Well-Known Member

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    Do you know what changes they are implementing in WoD?
     
  13. CrownedClown

    CrownedClown Well-Known Member

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    Well at the moment most of the CC's are considered as different type. For example at the moment we have fear, charm, root, sleep, slow, snare, incapacitate, disorient, stun and I suppose daze could be counted as one as well.
    So for example Blind is a disorient effect while Gouge is a incapacitate effect, so since they are different type of effects they stay for their full time. In WoD there will be a lot less types and I assume that Blind/Gouge will be under the same type and instead of having 7 seconds blind and 4-5 sec Gouge(don't remember the exact amount it stays) we will probably have 7 seconds blind and 2 seconds gouge which is A LOT better. I'm not sure I'm giving the best example with those 2 since I don't play rogue, but I think you got what I meant to say.
    Basically there will be fewer type of CC's and thus the deminishing returns will be more effective unlike now where you can get 7 sec sheep, then 3, then 2 and then get 7 sec fear afterwards with 3 sec fear, 2 sec fear, 3 sec horrify and then 7 sec sheep, 3 sec sheep, 2 sec sheep.. it's an endless cycle at the moment :p
    Or your worst nightmare - 6 seconds cyclon, 3 seconds, 1 second, 7 seconds sheep, 3 seconds, 2 seconds and repeat :p
    That won't be possible in WoD
     
  14. Oakster

    Oakster Well-Known Member

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    Thanks for the explanation, it was very clear :)
     
  15. CrownedClown

    CrownedClown Well-Known Member

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    I'm horrible at explaining things, but glad you could understand it :D
     
  16. thejamal

    thejamal Well-Known Member

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    It's an interesting cycle. WoW has moved towards the casual player to appeal to a larger audience, but has actually seen some back-lash with subs about how easy the game is now. However, if you were to revert back to the way wow was in vanilla, you'd have riots from all the subs who never had experienced the grind of leveling or working for an epic.
     
  17. Oakster

    Oakster Well-Known Member

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    You can't please everyone, especially in a crowd of millions of players, it will always be either too easy or too hard.
     
  18. panderson248

    panderson248 Member

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    The lag that I experience a lot.
     
  19. sorrowscall

    sorrowscall Well-Known Member

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    I'd make a button where I could teleport to a friend nearby or just several feet away if I got stuck somewhere behind a tree or something again. I can't seem to get over that embarrassment.