.a970 { width: 970px; margin: 0 auto; } ".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 2){ ob_start(); include($ad970x250path .'ad970x250_2.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 3){ ob_start(); include($ad970x250path .'ad970x250_3.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); } //echo $ad970x250;

Jason Rubin: Metro: Last Light is the "triumph of an underdog"

Discussion in 'Metro: Last Light General Discussion' started by Rilence, May 15, 2013.

  1. Rilence

    Rilence Active Member

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    An interesting article on 4A that's worth reading.
     
  2. Darkbringer

    Darkbringer Huntsman

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    Woah, I knew the guys at 4A were amazing but this is incredible!
    Thanks a lot for the great game :D
     
  3. DarkOne

    DarkOne Well-Known Member

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    Thanks for that very interesting.
     
  4. Bamul

    Bamul S.T.A.L.K.E.R.
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    Saw this earlier today and was going to post it here, but I see that someone has beat me to it. :p See, when I think of 4A Games - I think similarly to what is written in that article. I'm from Poland and I know it's harsh there for game developers, but Ukraine has it even worse. Still, even with that knowledge, I didn't really think about it that much until reading this. This article puts everything into perspective and shows us how much hard work was put into this game by 4A. May we never forget their efforts to bring us Last Light.

    I just hope that they've already started drinking to this game's international success. Who cares if it doesn't sell as much as CoD - people still love it and it's still a huge success; especially for a developer from Eastern Europe. :)
     
  5. Potarto

    Potarto Well-Known Member

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    Saw earlier, that's mindblowing. Loads of respect for them.
     
  6. antonk999

    antonk999 Active Member

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    Much-needed exposure

    Jason, thank you for bringing this article to our attention.

    MLL is an awesome game, and finding out about the adversity the developers faced just makes it all the more impressive.

    This is one of my favorite games of all time, and considering that I've played everything from Commander Keen to Dead Space 3, that's saying something.

    Great job, A4 Games, and kudos again, Jason Rubin!