.a970 { width: 970px; margin: 0 auto; } ".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 2){ ob_start(); include($ad970x250path .'ad970x250_2.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 3){ ob_start(); include($ad970x250path .'ad970x250_3.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); } //echo $ad970x250;

Metro Last Light and the Occulus Rift?

Discussion in 'Metro: Last Light General Discussion' started by Thane, Dec 27, 2012.

  1. Thane

    Thane Well-Known Member

    Joined:
    Jan 21, 2012
    Messages:
    99
    Likes Received:
    0
    Was curious if the Metro Devs would support the Occulus Rift VR device. I think it would be a blast to have 3D and head tracking with a 90+ field of view. The ability to look around while your moving would be sweet i think. I already use 3D and love it, at least on a larger display offering a bigger FOV. The dev kits have a 1280x800 display, but the commercial units should have a much higher resolution. The commercial release price could be lower than $200 according to Palmer Lucky, the CEO - that is amazing.

    Heres a video showing what head tracking is like.

    https://www.youtube.com/watch?v=IPQWwhQFfiY
     
    #1 Thane, Dec 27, 2012
    Last edited by a moderator: Dec 27, 2012
  2. TheStalker

    TheStalker Dragon Slayer

    Joined:
    Oct 9, 2012
    Messages:
    1,988
    Likes Received:
    0
    I know I want this so badd. Inagine getting clawed by lurkers.