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Metro Last Light DX11 Features & Anti-Aliasing Options for PC.

Discussion in 'Metro: Last Light General Discussion' started by Baast, Apr 7, 2013.

  1. Baast

    Baast Member

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    Alright, allow me to introduce myself first, I'm Baast (not that it matters anyway) and I'm here to ask people of knowledge a very simple question that I can't believe has not already been answered : what are the AA options that the PC version will offer ?

    Pcgameshardware.de posted a video of the game running on three (yep you read it right) Titans and a SSAA option was spotted but is this the only AA shipping with the game ?
    http://www.pcgameshardware.de/Geforce-Titan-Hardware-256920/Videos/GTC-2013-Metro-Last-Light-Hands-on-1061392/

    What about TXAA, FXAA or MSAA (that the engine supports) ?

    Then what kind of DX11 features can we expect ? Same as 2033 ?
     
    #1 Baast, Apr 7, 2013
    Last edited by a moderator: Apr 7, 2013
  2. VanillaToshi

    VanillaToshi Well-Known Member

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    I'm pretty sure there's some information about DX11 somewhere on the forum, ask someone like Bamul, I don't really pay attention to this sort of stuff.
     
  3. Baast

    Baast Member

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    Well there's an old article from pcgameshardware.de regarding DX11 but I would like some up to date information. Like whether or not global illumination has been implemented.

    I guess tessellation, subsurface scattering and this DX11 DOF from 2033 are still here in an improved form of course.

    The fact of the matter is that there are stuff still unknown about the PC version and I think they should communicate a bit more about it.

    Yet another question : will the game feature a benchmark mode ? I know 2033 does.
     
    #3 Baast, Apr 7, 2013
    Last edited by a moderator: Apr 7, 2013
  4. Papercuter

    Papercuter Active Member

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    I think there will be MSAA and AAA, too. The two were in Metro 2033. Though they could already be activated under DX 10. So it was no DX 11 feature.
     
  5. Zer0

    Zer0 Member

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    Yeah, there is no reason not to support something which has been done before, but I think SSAA is going to be more better and heavier on GPU then MSAA.
     
  6. Clear Sky Stalker

    Clear Sky Stalker Spartan Ranger
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    I saw this video the other day on youtube.
     
  7. Zer0

    Zer0 Member

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    Well I hope that game is gonna be magically a bit more optimized, but we will see...
     
  8. majnu

    majnu Well-Known Member

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    Ask these questions in the Question thread in the sticky. They have been raised before, but lost after the THQ-DS move.
     
  9. Shurfire

    Shurfire Well-Known Member

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    Just so you know the Titan isn't a gaming graphics card.
     
  10. ccmoreaucc

    ccmoreaucc New Member

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    *Facepalm*

    I'll be the wise ass that informs you that the Titan is a "Enthusiast level gaming graphics card" based off of the the GK110 chipset in the K20 and K20X Tesla. So yes, it is a "gaming graphics card".
     
  11. Baast

    Baast Member

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    I guess mods are not interested in shedding light on the matter...

    Shame, I know the game must be undergoing polish at this point but I would have liked to know a bit more about anti aliasing.

    Well, I don't see why they would drop the MSAA, I just hope that a cheaper post-process solution will be offered, like FXAA or MLAA (given their partnership with Nvidia the former is more likely) because as good as MSAA looks it's incredibly demanding in a deferred lighting context.
     
  12. Skaara Dreadlocks

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    I simply have no idea what you guys are talking about... :p
     
  13. Baast

    Baast Member

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    That's okay. :)

    This isn't a huge deal anyway, that of course won't affect my purchase of the game.

    Still, when you are making a PC game it's nice to give details about that sort of thing.