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Metro Last Light : Through the Darkness Walkthrough

Discussion in 'Metro: Last Light Media' started by majnu, Mar 23, 2013.

  1. majnu

    majnu Well-Known Member

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  2. Aaron

    Aaron *Currently orbiting Pluto*
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    Nope, it's a good and informational video.

    I like how he explained that if you took the time to listen to the NPC's stories you'd know to follow the red flags for safe passage. Now I'm going to have to listen to every single one of them...
     
  3. Bamul

    Bamul S.T.A.L.K.E.R.
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    Doesn't seem like it's being dumbed down at all, in terms of the exploration and NPC interaction - which is very good news. :) Thanks for the post.
     
  4. Teddy Picker

    Teddy Picker Well-Known Member

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    THROWING KNIVES DON'T HAVE THEIR OWN INVENTORY SLOT?! God damn guys that's a load of shit, pardon my French.
     
  5. majnu

    majnu Well-Known Member

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    Good there is a lot of stuff in that video which shows improvement and some which obviously is a cause for concern.

    Positives

    1. They actually made the gun wobble as Arytom walks and runs, which is what I wanted. YAY! No longer does the gun remain in a static position which looked odd in 2033.

    2. Intuitive AI, who fake surrender, check fuses you turned off or bulbs you've blown and react to the environment forcing you to wear your gas mask as they release poisonous vapour.

    3. Open areas for exploration

    4. Amazing visuals and narrative

    5. Control Mapping

    Negatives

    1. Climbing and Descending from ladders is too quick and has no animation behind it.

    2. As Teddy spotted, Throwing Knives are no longer selectable.

    3. Reloading is too quick

    4. I still don't know if the weapon I found I'm swapping for a better or worse one than I already have

    5. Molotovs are not in a weapon slot, he throws them far too quick.

    6. Hitmarkers

    7. Gas mask is put on in an instant.

    8. Large icons on screen when you discover amo, filters etc
     
  6. TheStalker

    TheStalker Dragon Slayer

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    Wait if throwing knives are not slectable then how do you take them out?
     
  7. M2033 established that all firearms using the same ammunition deal the same amount of damage. The only differences are rate of fire, accuracy, spread, magazine size and attachments.

    Now it also displays a weapon and all attachments on it in a pop-up icon.

    [​IMG]
     
  8. Darkbringer

    Darkbringer Huntsman

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    I don't consider the faster reload a bad thing, Artyom is no longer the inexperienced kid he was in Metro 2033, now he is grizzled and has doomed humanity over again. He ain't fucking around no more ;)
     
  9. TheStalker

    TheStalker Dragon Slayer

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    While that's true for the B#)$#@$U$) and the ak 74m (kalash). The shotgun is reloading to fast!
     
  10. majnu

    majnu Well-Known Member

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    I just noticed I called the thread Last Night as I copied it from the video lol
     
  11. Aaron

    Aaron *Currently orbiting Pluto*
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    Huh, I didn't notice that till now. I'll change it quick.
     
  12. Bamul

    Bamul S.T.A.L.K.E.R.
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    I always found this a good feature (or lack thereof) in Metro 2033 and I believe Metro: Last Light should keep that. Personally, I believe that there is no best weapon in the game. With the lack statistics given to the player, there is no best gun of all - which allows the player to experiment and try out different gameplay styles. The player does eventually find a favourite weapon, but it's only the best for him/her and his/her playstyle. If he/she is full on assault, he/she will pick something with a fast fire rate and large magazine size. If he he/she plans to play stealthily, then they will pick something quiet and powerful that doesn't slow Artyom down, etc.

    However, I do agree with the rest of the points you made.
     
  13. Professor Pew

    Professor Pew Well-Known Member

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    \o/

    The climbing animations are there, but not always I think. Not 100% what the status on that is at this point. You'll see Artyom use his hands on almost all of them, though.

    Whether something is too quick or too slow is up to 4A to decide based on what works best for the gameplay. But there are plenty of sections where you take your time climbing a ladder. Then again you don't want to spend minutes climbing a long ladder.

    Throwing knives are mapped to a specific key or button. Artyom still lowers his gun to throw them.

    This depends on the weapon. If you play in full combat style rather than taking a careful approach, you don't want to die due to too-slow reloads. But it can't be too fast either. 4A found a good balance that works for everyone in terms of gameplay, I think.

    Most of these things are also based on usability: testing out different settings and trying to find a sweet spot that works best for the gameplay. There was a lot of that for Metro: Last Light.

    If you use a pneumatic gun as a sniper rifle, you'll stil have to pump it up manually, and it will still take forever to reload it :).

    You can identify the weapon based on its design, and any attachments. There is no "best" weapon. That depends on your playstyle.

    Still, you can always swap them, try out how it feels with the different weapon attachments, and decide to swap it back with what you had.

    All grenades/fire grenades can be selected in the weapon menu and are assigned to a throwable slot. You can use them with an assigned key or button.

    Not playing in Ranger Mode :)

    It feels about the same as in Metro 2033 to be honest. If it IS really that much faster for the animation, I guess 4A thought that would be best.

    This is another usability aspect. Some players liked picking up all the individual things, while a lot of players had trouble with it. It hasn't been dumbed down, but it's slightly easier to see whether there is loot to pick up or not now. So you don't have to keep pressing the "pick up" button over a corpse that looks like it has bullets, but doesn't.

    It's more about telling the player that "Hey, there is stuff here that you really should pick up if you don't want to die." Having seen press of different skill levels play it at preview events, it is definitely not a luxury :)


    None of these things are likely to be changed, but I think a lot of it looks different in video than it feels when playing the game. Hopefully the extra info is useful :).
     
  14. Hunded

    Hunded Guest

    the developers of the month is not enough to fix bugs bugs game.
    The game has problems with shadows and some lapses game ...
    Just if you give developers more time, the game will turn out a masterpiece! Developers have killed a lot of time on the multiplayer that will not be released
    You can release a game on June 12 at the U.S. 15 in Europe OR 10 June U.S. 13 Europe.
    Additional time will go on polishing the game METRO LAST LIGHT revision errors shadows bugs ....and the game will become even s top!
    We are fans game METRO LAST LIGHT willing to wait for quality made the game!
    we really do not want to play with bugs bugs!!!
    nothing will happen if we wait another month for the quality of the game METRO LAST LIGHT.
    please release the game in June. This will be the last transfer of the benefit of quality game METRO LAST LIGHT. you have to understand that the publisher we want high-quality game fans agree with me
    Just then to the developers do read bad comments about the game that made ​​it bad game METRO LAST LIGHT. we will be angry with developers if a game METRO LAST LIGHT is poorly done
    Optimization of the game Metro 2033 was a shit! game METRO LAST LIGHT stupid AI opponents
    corpses in the game METRO LL fall crooked. bunch of flaws in the game METRO LL bugs and errors
    if you release a game in May, it will be very bad!!!!!!!!!!!
    Why do not you want to transfer the game more in June? game METRO LL o release in June
    I say that as a tester in the game METRO LAST LIGHT a lot of errors and omissions, and the game is still very raw
     
  15. xz71

    xz71 New Member

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    1. I don't think I have concerns here.


    2. I'm extremely mad about this one, having throwing knifes as selectable in M33 was unique and one of the most things I liked in that game. It's the item I almost always have in my hands, I rarely hold a gun. Just the looks of the knifes in your hands felt so amazing.

    3. Me dying due to slow reloading is exactly what I want, so I learn where and when to reload. Besides, remember making a game difficult and challenging is what makes a good game fun and M33 didn't lack at that why MLL would?
    And guys, please don't tell me Artyom is now experienced Ranger and stuff like that, because that Duplet Shotty reloading was just way too fast.

    4. This one is actually a positive for me, unless if he means (majnu) in the market, because hearing stuff like "sure your gun is better but if you insist" was a nice thing in M33. But yeah if I'm taking a weapon from a dead body then I don't want the game telling me this or that is better. Also you're right about there is no such thing as best weapon.

    5. Okay, so I can select a grenade like I would in M33? Because I have the same anger as with throwing knifes if grenades are only throwable with a key like a ******* COD.

    6. Good that we can disable it.

    7. Fare enough.


    8. Hmm.. it is a luxury to me and it's pretty annoyingly big.

    Well I guess since these are not likely to change, overall I'm not happy and I didn't like how you're targeting this game to new players or people coming from COD. The easier difficulties were there for them, why now I can't throw my knifes the same way I used to do in M33 even at the Ranger Hardcore difficulty? You see? You're not trying to satisfy both kinda players, you're on the side of new/COD players against us fans. This is at least how I see it.


    Sorry I'm not a forum guy, so I couldn't make this quote thingy clear enough and this is my first post.
    I've been reading a lot on this forum before I just joined. I only registered to mention my words.
     
    #15 xz71, Apr 13, 2013
    Last edited by a moderator: Apr 13, 2013
  16. TheStalker

    TheStalker Dragon Slayer

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    Why not make knives and gernades like in bf, where if you hold the button you hold them? good for everyone :)
     
  17. Keegan83

    Keegan83 Well-Known Member
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    Good god,man! And i just found full-time job! Ah,well, i guess i'll get sick for a week next month :D
     
  18. Hazard

    Hazard Member

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    IMHO, having to equip grenades and other secondary weapons and devices is certainly one of those small things that add to immersion, and obviously fit the Metro series really well. Nothing wrong with having a hotkey, unless the action itself is unrealistically fast. Fortunately, this seems not to be the case, at least with the knives (I'd imagine they're kept on your wrist or some other quickly accessible place, at least some of the characters in 2033 did so).

    If you're caught in the open with an empty weapon, dead is exactly what you should be, most of the time. ;) IMHO, more realistic reload speeds would again fit Metro better than the generic two-second magazine flip of the mainstream shooters.

    Talking about the shooting, I'm actually quite surprised that 4A never went all out realistic on the weapon mechanics, seeing as they do seem to take great care in making the metro-made guns functional in real life.
     
    #18 Hazard, Apr 13, 2013
    Last edited by a moderator: Apr 13, 2013
  19. xz71

    xz71 New Member

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    I think that's how it is in the most current build of the game. And no, we don't want that either! But I guess non of our complaints would ever be listened :(.
     
  20. Papercuter

    Papercuter Active Member

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    Here are the things, which i don't like:

    1. Hitmarkers
    In an interview Glukhovsky even said that you have to hear whether you hit the enemy. So why are there hitmarkers at all?!?!? I think hitmarkers are really useful in multiplayer games like BFBC2. Though MLL is a singleplayer game.

    2. Faster reload-times
    It feels like playing CoD with this perk, which make you reload faster. It is superhuman and unrealistic. M2033 felt really realistic...

    3. Upgrades for weapons
    I am not against the weapon upgrades but a infrared sight does't fit into Metro. It would be ok if this equipment is given by the rangers. But it seems that you get this upgrades at normal stores in the Metro stations.