.a970 { width: 970px; margin: 0 auto; } ".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 2){ ob_start(); include($ad970x250path .'ad970x250_2.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 3){ ob_start(); include($ad970x250path .'ad970x250_3.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); } //echo $ad970x250;

MMORPG + Real Money Exchange

Discussion in 'General MMORPG Discussion' started by Sarleons, Aug 10, 2015.

  1. Sarleons

    Sarleons Member

    Joined:
    Jul 30, 2015
    Messages:
    18
    Likes Received:
    0
    Both Second Life and Entropia Universe stand apart from other MMO games because of the ability to exchange virtual currency with real money at the expense of good graphics and good combat system. Therefore I see that the current MMO market lacks the combination of both good MMORPG and the real money exchange. Some games such as Diablo online tried to close the gap by implementing Real cash auction house but failed.
    Could you suggest some ideas how the big mmo’s such as GW2 , ESO could adopt such an implementation and include the real money exchange without any sacrificing in its current features?
     
  2. ISKMogul

    ISKMogul Well-Known Member

    Joined:
    Jul 31, 2015
    Messages:
    79
    Likes Received:
    3
    The RMT market that destroyed Diablo 3 until it was removed was an example of how not to allow players to monetize the game. The problem with these models is that inflation in MMOs leads to the economy being way too susceptible to player's manipulation. The idea also means that if it's a popular game, farmers and botters will flock to it in order to make a fast buck.

    The only way it can be done right is by proper economic control and rule enforcement against botting and the like.
     
  3. Azrile

    Azrile Well-Known Member
    Regular

    Joined:
    Nov 22, 2013
    Messages:
    622
    Likes Received:
    33
    Yeah, it just gets really dangerous to have a MMORPG with real money transfers.. The game will suffer because a large portion of the dev team is going to be spending all their time trying to keep exploiters at bay.
     
  4. Cereus

    Cereus Well-Known Member
    Regular

    Joined:
    Nov 23, 2014
    Messages:
    462
    Likes Received:
    15
    The only MMO that comes the closest without it being outright real money is prolly GW2. Players have the option to exchange gold for gems which have 'real money' value in the form of 'credit' that can be used to buy cosmetic stuff in game. The gold to gem and gem to gold ratio fluctuates real time based on the valuation of either. It's a fairly stable system despite exploiters trying to take advantage of anything they can. Having a full time economist on board to put the system up the way Anet did does a lot to prevent hyperinflation that bots/cheaters generate, ect.

    I think it's possible to translate to real life money but probably the best route would be like Steam's hats or something. Content creators can make money based on x% of sales of their items, ect.
     
  5. FuZyOn

    FuZyOn Well-Known Member
    Regular

    Joined:
    Sep 21, 2014
    Messages:
    1,868
    Likes Received:
    538
    I don't think they're going to spend that much time, and even if they would I think they would still make a profit if they implement real money transfers. Look at the popular games on Steam with microtransactions: Content creators make a percentage from their sales.
     
  6. grinder

    grinder Well-Known Member

    Joined:
    Jun 6, 2015
    Messages:
    300
    Likes Received:
    5
    As for now in-game currency exchange with real money are offered only by gold sellers which are illegal. For a future implementation in GW2 I don't know to be honest. There is alreadya a similiar implementation in WoW and it hasn't hurt the economy/gameplay so why not?
     
  7. Cereus

    Cereus Well-Known Member
    Regular

    Joined:
    Nov 23, 2014
    Messages:
    462
    Likes Received:
    15
    WoW's current exchange copies off of what EVE Online does. Players can trade in game stuff for game time with players who have real money to burn. I can see GW2 implementing content creation like Steam cause lots of the gem purchases are cosmetic so I can definitely see people competing to submit armor skins and stuff to Anet and work with a modeling artist. Anet would still get money from sales and the armor skin creator would make x% off commission from the specific skin sale.
     
  8. Azrile

    Azrile Well-Known Member
    Regular

    Joined:
    Nov 22, 2013
    Messages:
    622
    Likes Received:
    33

    You are talking about two different things. I think in the OP it was talking about a situation where players would be able to convert the in-game currency directly to real dollars.

    What you are talking about is microtransations, either from the developer or 3rd party developers.. in either case, that is just a cash-shop. there is not way for players to make real money playing the game.

    Diablo 3, at launch had an ingame way for players to make real money. My personal opinion is that it did not fail strictly because of that reason. The reason Diablo 3 failed at launch was because the real money marketplace forced the developers to alter the loot system to something that was very different than D2, and which players did not like. The changes to the loot system itself is why people hated D3 at launch, not necessarily the ability to make money playing the game.
     
  9. ericnail

    ericnail Member

    Joined:
    Aug 13, 2015
    Messages:
    10
    Likes Received:
    0
    I completely disagree with the idea of implementing real money. Once you open those doors you allow someone who has extra money to spend to gain an advantage over others with no real commitment at all. This upsets many people and can cause people to quit the game entirely. GW1 had this problem and it had a large impact on the game as a whole.
     
  10. lunaticred

    lunaticred Member

    Joined:
    Aug 18, 2015
    Messages:
    22
    Likes Received:
    0
    I feel that unless there is a really strict system that comes along with such a currency exchange, it's no good. Many players will take advantage of the fact that they can convert gold to dollars. Excess smurfs and bots will inhabit most of the games population in order to farm the most gold possible in order to sell. I've sold one of my game accounts before with a friend, but that's as close as I got. I also see people trying to sell or buy gold as sketchy (although that's not always the case), so I never bothered.
     
  11. Azrile

    Azrile Well-Known Member
    Regular

    Joined:
    Nov 22, 2013
    Messages:
    622
    Likes Received:
    33

    GreedMonger was a scam, but they actually had a pretty innovate idea to fund development and allow a type of real money exchange in the game based on land ownership.

    The game was going to be free2play, but a big part of gameplay was based around housing and land ownership ( including restricting others from hunting on your land unless they paid you gold). Here was the catch. Originally land would only be bought from the developers with real money. But once all the land was bought and owned, then players could sell land for real money, with the developers taking 25% of the transaction.

    So development would be paid for when players bought and sold land for real money.

    As it turned out, the ´lead developer´ was some loser living in his mother´s house collecting disability who had never made a game before. But still, the funding method that the original founder came up with was pretty novel.
     
  12. Azrile

    Azrile Well-Known Member
    Regular

    Joined:
    Nov 22, 2013
    Messages:
    622
    Likes Received:
    33

    Yeah, that really is the problem with these types of games. Not only would the economy have issues because of bots, but also development of the game would be hindereed because the devs would have to spend so much effort confronting exploits.
     
  13. Fozz

    Fozz Well-Known Member
    Regular

    Joined:
    Aug 31, 2015
    Messages:
    114
    Likes Received:
    0
    I love this concept. And I think Diablo III had it right with the RMAH. However, that was taken down over 2 years ago. I think it should be brought back and incorporated into every MMORPG. There will always be a black market for gaming, so just reduce the effect by instituting a similar system.