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My concerns from what we've seen so far

Discussion in 'Metro: Last Light General Discussion' started by SerStalin, Aug 8, 2011.

  1. SerStalin

    SerStalin Member

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    We've had two real gameplay trailers so far (one, in fact, since running after Khan hardly counts as "gameplay"). I am rather concerned by some of the stuff we've seen in the first one.

    A) The knife. Is that a Call of Duty-like knifing system, or am I mistaken? Also, it looks like the guy died and all Artyom did was scratch his leg with a knife. Please, no CoD overpowered knife. In real life, knives are not more powerful than guns, and are not one-hit kills all the time. That's one of the things I respected very much in Metro 2033. Also, how are we supposed to use such a knife while fighting mutans (I had to use a knife against mutants a lot, especially on the hardest difficulty).

    B) No armor? The enemies in the trailer didn't seem to wear any armor that mattered. Please don't tell me you scratched the whole great armor concept because some lousy CoD fanboy moaned about how shooting was too hard.

    C) The minigun - I don't really need to explain this. It doesn't fit into the environment and it overpowers the player.

    Another concern is that we won't have the ability to go through levels completely undetected like in 2033, but I'm hoping that isn't true.
     
  2. SerStalin

    SerStalin Member

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    Oh, sorry, I just realised that this is for suggestions and concerns about the forum, not about the game. I'm moving this to the general discussion thread.
     
  3. Luster

    Luster Well-Known Member

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    No problem. I've moved this for you. :)
     
  4. Aradiel83

    Aradiel83 New Member

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    Fully agree with everything Serstalin said, also it would be awesome to have some basic rpg elements like inventory and some stats. I was really surprised to see how awesome metro 2033 has been. Story really stays with you. It would really be horrible if the sequel turned out into a mindless shooter like Cod.
     
  5. Von Streff

    Von Streff Well-Known Member
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    My only concern is that they might try to make it like Call of Duty or Fallout, rather than keeping to the original book and game. This is suggested by the addition of a "minigun" and the train-shootout scenario. But, I'm placing my trust in 4A! You can do it guys! Oh, and keep it story driven, for sure!
     
  6. BORIS13

    BORIS13 Well-Known Member

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    what worries me is that the developers will aim to get more money and add so much new and useless stuff into last light that the gameplay wont be even fun, interesting, etc.
     
  7. Von Streff

    Von Streff Well-Known Member
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    Yeah, they may try to "go for what people want", even though most people won't actually like it.
     
  8. Ashtrax

    Ashtrax Well-Known Member

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    Couldn't agree more especially about the minigun. Half the fun was worrying about your ammo levels because bullets were scarce! The concept of a minigun really doesn't fit into the post apocalyptic world!
     
  9. RedJacketMan

    RedJacketMan Well-Known Member

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    Well, maybe the minigun only fires those ball bearings? Perhaps its pneumatic, because I think I saw that it had to be cranked.
     
  10. Von Streff

    Von Streff Well-Known Member
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    People say that many "new" weapons were found in D6, so maybe they found a massive pile of ammunition, too. But 4A claims that ammo will remain scarce, and the survival/horror aspect of the first one will be honored. Here's hoping!
     
  11. RedJacketMan

    RedJacketMan Well-Known Member

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    Yeah, I doubt they'd alienate those who bought and liked the first game.
     
  12. Spitfire

    Spitfire Well-Known Member

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    For me the minigun was alarming. It doesn't fit in at all.
     
  13. Ashtrax

    Ashtrax Well-Known Member

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    I like the idea that many new weapons were found in D6 from a storypoint kinda view but I jus worry that bringing in a weapon as overpowered as this could be a negative aspect. It should really be kept as a mounted static weapon, I think that would be more suitable. But imo I would like to see such a weapon.

    On another note I was looking through some screenshots for Last Light and thought I could see a canister on someones back. Im guessing it could be either a pneumatic weapon OR (far fetched) a flamethrower....regardless of whether it is or isnt: would people be happy if flamethrowers were added to the game? I mean, they fit in with the environment and with the story (Artyom was saved as a child by Sukhoi after they fled several stations, due to a rat invasion, on a powered railcart to the safety of one that had a static flamethrower which ran for 20mins eventually slowing then turning back the tide of rats. If this hadnt happened the Metro could have been infested itself.)

    Flamethrowers though were banned for use against humans during the Hansa Communist war though its generally accepted that both sides could have used them at several points.
     
  14. Von Streff

    Von Streff Well-Known Member
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    Well, flamethrowers were used in the game, so I don't see any reason to not use them again.
     
  15. Ashtrax

    Ashtrax Well-Known Member

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    I was thinking of them being used as like a personal weapon rather than a mounted one. I may have missed them in Metro or were they in the Ranger pack thingy?
     
  16. thuner

    thuner Well-Known Member

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    I could accept that they've taken down some of the flamethrowers and made them "portable", but I would like it too be like the first game, and only used too a minimum.
    Although, I really like what I've seen so far of the game, but it might be a little bit to diffrent from what I really would want it too looke like.

    also remember that this game does not follow the Metro: 2034 book. Atleast of what I have heard ^^
     
  17. vapera

    vapera Well-Known Member

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    The minigun is out of place. No argument about it.
    Its like bringing cowboy garments to a fancy dress party.
    It's hardly appropriate of a weapon which fires like 500rpm
    and people are killing each other over a few bullets, and you're shooting them
    at such a quantity.
    Silly idea imo
     
  18. lolinski

    lolinski Well-Known Member

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    Actually 500 rpm is pretty slow for a machinegun or assault rifle the AK-74 and AK-47 and the M16 series fire about 600-700 rounds a minute which is 10 rounds a second(600 rpm = 10 rps). But yeah the minigun should be static.
     
  19. RedJacketMan

    RedJacketMan Well-Known Member

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    Maybe its like the DSHK, in that it only has XXX rounds, and when you run out, your out for good.
     
  20. Bamul

    Bamul S.T.A.L.K.E.R.
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    Agreed.

    I agree with everyone here. However, I want the game to have some scripted moments. The Stalker series of games is great, but it's not that different from Metro. What sets Metro 2033 apart from S.T.A.L.K.E.R. is that it's a lot more "linear" and focuses less on freedom of movement, more so on spectacular & atmospheric scripted events. Also, what sets Metro apart from CoD is that the entire game isn't made up of these scripted sections and you have a lot of freedom (most of the time) in how to handle combat situations, as well as shorter paths that stem off from the main road and reward those who choose to explore - similarly to BioShock.

    I want Metro: Last Light to still have these scripted events that add atmosphere and use them for effect. But if the whole game is made up of them, then I will not be able to enjoy it as much as I did with Metro 2033 which made sure that I played the game and it didn't play itself. In addition, I'd love to see some more quick time events. It seemed to me that it was an interesting mechanic 4A Games chose to implement and see how it worked in their first game, yet it's only used on very few occasions. I believe it should be expanded upon in the sequel. On the other hand (just like those scripted events) if it is overused, I'll be angry.