.a970 { width: 970px; margin: 0 auto; } ".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 2){ ob_start(); include($ad970x250path .'ad970x250_2.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 3){ ob_start(); include($ad970x250path .'ad970x250_3.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); } //echo $ad970x250;

New characters boring

Discussion in 'League of Legends (MOBA)' started by MorgUK, Dec 20, 2013.

  1. MorgUK

    MorgUK Well-Known Member

    Joined:
    Aug 22, 2013
    Messages:
    116
    Likes Received:
    4
    The last load of new characters just seem to be nuke characters, which deal stupid amounts of damage to single targets. Everyone plays them until they get nerfed, then no one plays them. Even characters like Aatrox, who is meant to be more tanky can deal stupid damage.

    I feel that Anet have lost the creative touch, and are just making stupid characters...
     
  2. mauricioq

    mauricioq Well-Known Member
    Regular

    Joined:
    Dec 17, 2013
    Messages:
    256
    Likes Received:
    3
    I like the new characters, they are offering new mechanics, and keeping the game fresh to the older players.
    I don't feel like they are op at all, they just need to be integrated.
     
  3. lord1027

    lord1027 Well-Known Member

    Joined:
    Dec 15, 2013
    Messages:
    82
    Likes Received:
    0
    Well, it's hard to get it right from the first time. That's why they usually get "nerfed" over time. But I agree, they are usually OP and ruin the game for a while.
     
  4. netherblood

    netherblood Well-Known Member

    Joined:
    Dec 16, 2013
    Messages:
    65
    Likes Received:
    2
    I think you're right about most of them being single target nukers and that's a flaw in LoL's design.
    They have not lost their creative touch, quite the opposite. Most of the new champions either bring new mechanics into play or different takes on old mechanics.
    The game is constantly evolving and the champions are with it.
     
  5. CrownedClown

    CrownedClown Well-Known Member

    Joined:
    Dec 21, 2013
    Messages:
    322
    Likes Received:
    8
    I disagree. The new champions are quite innovative as netherblood mentioned. They bring new mechanics and new style of gameplay. Before it was strange for the support to initiate, but after Thresh was added we can see more and more fights being initiated by support champions like Thresh, Annie, Leona, Sejuani.
    Also while I didn't really like much Yasuo I think it's an ok champion and I really like that his ultimate is quite unique.
     
  6. Orz

    Orz Well-Known Member

    Joined:
    Oct 11, 2013
    Messages:
    73
    Likes Received:
    1
    I've had the suspicion that new champions are really just a foolproof way for Riot to keep the game going financially. The new champions are almost always overpowered or flashy and draw people in with their high RP/IP cost, then get nerfed a surprisingly short amount of time later.
     
  7. CrownedClown

    CrownedClown Well-Known Member

    Joined:
    Dec 21, 2013
    Messages:
    322
    Likes Received:
    8
    Btw yeah what's up with each new champion being super expensive... they are almost always 6300 and the new Yasuo is even more overpriced...
    I guess they are thinking that if you have been playing the game since it came out few years ago you would have all the champions by now and not have anywhere else to spend your IP, but if this is their logic it's sooo wrong.
    So many people(like me for example) create new accounts and having leveled it up just recently there is no way in hell I'd spend 7800 for a champion, when there are ton of other champions I'd rather have.
     
  8. heyhowareyou

    heyhowareyou Well-Known Member

    Joined:
    Nov 22, 2013
    Messages:
    99
    Likes Received:
    1
    I don't know how long you've played the game, but literally EVERY TIME they come out with a new champ, everyone says they're broken or OP. Then, everyone learns how to fight against them. In fact, Yasuo is the weakest 'new' champ we've had in a while. Also Lucian and Jinx have both been nerfed, and are still very viable picks (and never were OP in the first place).

    Neither Aatrox or Jinx are "single target nukers", Aatrox is a beefy fighter who does consistent damage, and Jinx is a control ADC who, likewise, is about doing consistent damage over time. Her W does a lot of damage, but that's the only "nuke" like ability in her kit, and it's ridiculously easy to dodge in most situations. Her ult is a finisher, so it can't be considered a "burst" move (as it does almost no damage to enemies at full health).

    For the guy above, the reason the new champs are so expensive is A. so Riot can make money. You're playing a free game, they have to make money somehow. I'm pretty sure they make the most money by far upon the release of a new champion or skin. and B. To control the rarity (i.e specialness) of the character. If EVERYBODY had EVERY champion as soon as it came out, no one would care about the game, there would be no mystique, no one would be compelled to spend any money on the game, because you new you could just play a game and then buy a champ with IP.
     
  9. CrownedClown

    CrownedClown Well-Known Member

    Joined:
    Dec 21, 2013
    Messages:
    322
    Likes Received:
    8
    Well first I'm playing the game since the beta, so I'd say for quite a while. I also never said that Yasuo is broken or OP, because I have yet to lose a game against Yasuo and I play mostly vs platinum 1 players.
    Also I don't know at what level you play, but trust me at platinum people can play Yasuo and it can make your life really bitter, however the champ can't carry a game that's for sure.
    About Lucian and Jinx being "viable"... I don't know if you watch pro games or not, but the only ranged picks are Lucian, Jinx, Caitlyn, Sivir... rarely Ezreal, Miss Forture and Corki since they are rather weak in pro games. So "viable" is an understatement when those are 2 of the 4 mostly played ranged carries. At the moment Jinx is the champion which probably deals the most damage from all ranged carries btw.

    Now concerning the IP cost on new champions. It's obvious that they make expensive champions so they can make profit, HOWEVER just think about it. If the champ was cheaper a lot more people would have it and they would be more willing to buy a skin. I myself spend quite a bit on skins, however I've never bought a bundle with a champion + skin since I think it's kinda stupid. Of course that's my personal opinion I'm sure they have done quite a few serveys to find the most profitable scheme and I guess the current one is the best, which I still find kinda doubtful.
    About the rarity... there is no such thing, because whenever a new champion comes out absolutely each game you have 1 from your team and 1 from the enemy, so it doesn't change a thing. Whether all 10 people in the game will have it or not it doesn't change a damn thing because you can only have 2 people playing(1 in draft) anyway, which is usually 95% of the times. When Yasuo came out I literally had 20 games in a roll vs Yasuo and I didn't lose a single game. I think Yasuo is rather weak champion and it won't make the pro scene as he is now. He needs really hard buff to make him worthwhile. The only thing I think is OP on him is the 50% crit = 100%. It's kinda stupid, but since he gets obliterated from almost each melee champion I don't think it's much of an advantage.

    All the new champions are without a doubt "OP" not dmg however, but skill wise. Each new champion is made in a way that will contribute in team fight and that's why they are relatively strong. Aatrox is strong in the sense that he can do insane dmg with mostly tanking items, but you can barely see any pro players actually playing him anymore, because he isn't as beneficial as some other champions.
     
  10. Rocketman

    Rocketman Well-Known Member

    Joined:
    Nov 4, 2013
    Messages:
    141
    Likes Received:
    0
    I think that Riot's no "anti-fun" approach really limits the creativity that is possible in games like Dota2. I'm actually pretty amazed at the variety they've already managed to pull off. Creativity can only go so far, and with over 100 champions and having things like mana burn be off limits, I think that there's not a lot more Riot can add.
     
  11. thejamal

    thejamal Well-Known Member

    Joined:
    Nov 5, 2013
    Messages:
    194
    Likes Received:
    2
    I don't feel that way at all. The new characters bring fresh new mechanics and some different style of game play. Also, as far as people complaining about them being OP, is not a new concept when something new is added to a game. It's standard practice to equate something new as OP
     
  12. soupsalad

    soupsalad Member

    Joined:
    Dec 15, 2013
    Messages:
    24
    Likes Received:
    1
    I don't feel that the new characters are boring at all. The last few champions all had very interesting and unique mechanics that make them have depth and take skill to use. It's more of the meta that's boring because of all the randuins, spirit visage, sunfire capes that make for stale games where people just farm up and run at the carries.
     
  13. CrownedClown

    CrownedClown Well-Known Member

    Joined:
    Dec 21, 2013
    Messages:
    322
    Likes Received:
    8
    Yeah I agree. Every game you see the same items over and over again. There is so much to choose yet those that you named are practically the only choice top/ad junglers usually pick. It's rather boring, but I guess I can't complain because I pretty much have the same build :(
     
  14. Teemo

    Teemo Well-Known Member
    Regular

    Joined:
    Sep 27, 2013
    Messages:
    77
    Likes Received:
    1
    I share the same opinion as the OP, lately the new champs have huge damage ratios, I wont say that skill is not required to output that damage, but they are turning the game into a "pick an op Champ, or suffer". I miss utility champions that required clever play :(
     
  15. Petar Petrov

    Petar Petrov Member

    Joined:
    Jan 7, 2014
    Messages:
    10
    Likes Received:
    0
    Have you not realized Riot is retarded? Every time, they release a champion he is op and then they nerf him and people do not play him and then they buff him again. This is the most imbalanced game I have ever seen.
     
  16. scout01

    scout01 Member

    Joined:
    Jan 10, 2014
    Messages:
    10
    Likes Received:
    0
    The 7800 IP on release is reasonable - people can buy the champ with RP if they don't want to wait a week for the price drop which is a understandable income stream for Riot.

    Yasuo seems fairly balanced. At release, he had something like a 35% win rate but he's sitting at 48% currently. His mechanics take some time to get used to and his early game is pretty bad. But if he ever gets to a Statikk Shiv and IE, his damage output skyrockets. In the hands of a good player, it's possible to see the same level of outplay that Vayne's capable of.
     
  17. KKrage

    KKrage Well-Known Member

    Joined:
    Dec 20, 2013
    Messages:
    68
    Likes Received:
    0
    Yes, everytime, Riot makes a new OP champ.
    After a few weeks/days time, they nerf it. What a stupid cycle. They just want people to buy it, then after they spent a lot of IP, they nerf it and make it not worth.
    Aatrox isn't very OP anymore though, still has 2 lives and tons of life steal, but very squishy now.
     
  18. megadelayed

    megadelayed Active Member

    Joined:
    Sep 4, 2014
    Messages:
    37
    Likes Received:
    0
    I think that the new character are actually quite fun, as you can usually laugh at how stupidly OP/UP Riot manage to make them. But then I do agree that it gets really boring when every game consists of at least one player playing that character and only those characters are the ones who do extremely well every game without any skill involved.
     
  19. Burt Povski

    Burt Povski Well-Known Member

    Joined:
    Jun 22, 2014
    Messages:
    387
    Likes Received:
    4
    Totally agree. The new champions being released seem to be really boring, and their skills feel "recycled." Gnar is pretty boring because his kit doesn't seem very exciting, and the new Azir champion feels like it's using some of Zed's abilities.
     
  20. curtclicker

    curtclicker Member

    Joined:
    Sep 25, 2014
    Messages:
    23
    Likes Received:
    0
    I actually think the more recent characters are really well designed. Even though I think Yasuo is kind of against the "anti-fun" philosophy of the devs, he's a great fun to use (though not so fun to go against). I think his synergy with knock-up characters really gives additional value to knock-ups as compared to stuns, and is really unique and exciting overall. Another example would be Jinx--I think that she is also a very innovative take on a character. She's AoE siege AND single-target sustained DPS, but you have to make big tradeoffs to do either. If you're in cannon form, you have the lowest base AS for any ADC, and when you're in minigun form, you have abysmal range. Both Yasuo and Jinx are examples of well-designed, fun characters to use and I don't understand the flak that the devs get for "boring" characters.