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Newer game genres.

Discussion in 'Video Games' started by Earth, Jan 14, 2012.

  1. Earth

    Earth Active Member

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    Anyone think they need more scientific games?

    A game where you play as an owl, and you prowl the night looking for prey. And each day you try to accomplish your one goal... Too find a mate.
    And once you have a new hatched owl you must play as it learn to fly hunt.

    The point is there can be soooo many awesome games like that.
    There can be a game about a fish, a bear, a wolf(WolfQuest?) ect.

    Please tell me if there are any games coming out like this or any that are out.
    Your not thanked. But thanked for not being thanked.
     
  2. Rodion

    Rodion Active Member

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    You can play as a wolf in Okami, for the Wii and Playstation 2.
    And I doubt most gamers would want to play a game where you repeat the same things each night with only one objective.

    Also, animal games does not = more scientific.
     
  3. Von Streff

    Von Streff Well-Known Member
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    I reckon they should make a game where you can be a bird, and fly around, but it would need a little more, maybe a story (no dialogue necessary), and beautiful graphics. Yep, I reckon it would be cool. Even combat could be added, make it you're an eagle or falcon, and you have to go on an epic journey. :) But it would have to be made really well!
     
  4. Strelok

    Strelok Well-Known Member

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    I don't know any animal games but there is a game where you can play with the universe.
    You could rebuild the universe or destroy it.
    [YOUTUBE]dhY6G3iNiQ4[/YOUTUBE]
    Check it out its on steam,Universe Sandbox, only 9,99 €
     
  5. Vlad

    Vlad Well-Known Member

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    You could try out Spore, check it out.
     
  6. Earth

    Earth Active Member

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    I have Spore, i actually wanted a game like that but more realistic :p.
     
  7. Von Streff

    Von Streff Well-Known Member
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    I read an interesting article about characters, and it said one of the most difficult character-audience relationships to get working is when the character is a fish. People naturally don't react to fish as warmly as they do to, say, cats or dogs.

    "Finding Nemo" was difficult to do, according to this article, because they had to make them look like fish, but get a lot of human expression in there to get them to relate to the audience better. They also said getting the fish "out of the water" (literally) was important to make the relationship even stronger. But hey, they made a mint off that movie, so it worked, they should be able to do the same for a game.