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No Man's Sky: Dream Game or Never Ending Nightmare?

Discussion in 'MMO and RPG News' started by TeX, Dec 22, 2015.

  1. TeX

    TeX Active Member

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  2. d'arakh

    d'arakh Well-Known Member
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    It's an interesting concept and it sounds really appealing to me. However, the game's engine uses procedural generation which means the objects and maps aren't pre-made, but generated when starting the game which kinda takes me away from the whole thing. It means that I'll play a game and explore one part of the world and set sights on another before I start playing again and when I get back it can all be gone. So yeah, I'll definitely be able to play it for the rest of my life.
     
  3. TeX

    TeX Active Member

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    I was under the impression once you discovered a procedurally generated world, it wIll be saved with the settings of the planet locked in, so that no matter if you warp across the galaxy, the ones you have discovered will stay as you found them. Are you saying that the planets will be different each time you visit, or did I misinterprete?
     
  4. d'arakh

    d'arakh Well-Known Member
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    That's my understanding of it, yes. I could be wrong, of course, I don't know that much about making video games, I just did a little research on my own. I imagine storing visited worlds after a while (say couple of months of every day playing and exploring) will be tough for PS4. I mean, the console can only store so much, right? Unless they found a workaround that is...
     
  5. razer

    razer Well-Known Member
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    This is my most anticipated game of 2016. I hope the procedurally generated content will be detailed enough though. I haven't seen a game using it since Daggerfall, and that had an (understandably) awful implementation.