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OpenGL on windows?

Discussion in 'Metro: Last Light General Discussion' started by JigMcGalliger, Nov 9, 2013.

  1. JigMcGalliger

    JigMcGalliger Active Member
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    I know the game was released for linux not long ago; but, I don't have a version of linux installed on my PC. Does anyone know how I can force the MLL executable to run OpenGL API on my windows machine?
     
  2. Potarto

    Potarto Well-Known Member

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    This might be an obvious question, but have you tried googling it? I didn't find anything specifically for Metro, but I saw at least one forum thread talking about ways to make other games force OpenGL.
     
  3. JigMcGalliger

    JigMcGalliger Active Member
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    Of course I tried googling it, and posted on other numerous forums asking the same thing to no avail. I know that the config file can change the directx api; but, there is no openGL settings in the windows version of the cfg file. The bat file in that link edited for the MetroLL executable doesn't change anything.
     
    #3 JigMcGalliger, Nov 11, 2013
    Last edited by a moderator: Nov 11, 2013
  4. Potarto

    Potarto Well-Known Member

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    No clue then, sorry. Doesn't look like anybody else seems to know either, or else you'd probably have gotten a response by now.
     
  5. NuclearWastE3

    NuclearWastE3 The Toxic Avenger
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    I currently have no way of knowing for sure if this forces MLL to run in OpenGL, but when I go to ATI Tray tools, I can open up my MLL file and the option to either 'run' my games between Direct 3d and OpenGL is given:

    [​IMG]

    And when you check of the OpenGL box, it gives you further options to do some adjustments:

    [​IMG]

    I then went to check if MLL would work in the supposed OpenGL mode, and it did. But like I said, I don't know for sure if it really changed the configuration for MLL to run in true OpenGL mode.

    I will ask someone later today that more than likely knows how to force a game to run OpenGL.
     
  6. JigMcGalliger

    JigMcGalliger Active Member
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    I have an nvidia card, so no ati tools for me. You can actually see slight differences between the linux/openGL version and windows/DX11 version. I'm sure there is some console command you can run in game that tells you the current running API, though I don't know it.