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PCGAMESSOFTWARE.de preview (02.05.2013)

Discussion in 'Metro: Last Light Media' started by Komodo Saurian, May 2, 2013.

  1. Stannis Baratheon

    Stannis Baratheon Active Member

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    looks awesome, anyone care to translate that?
     
  2. Masterrar

    Masterrar New Member

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    here´s the translation for the last pictures (headlines are left out):
    -left upper corner: Tessellation increases the polygoncount of the NPCs so that sharp edged sections (marked ones) are shown smoother. If you want to save resources (FPS improvement up to 15%) you should disable this rarely noticeable feature
    -right upper corner: the physic-effects in Metro Last Light are very realistic because of tighter smoke and more debris. The disadvantage is that the overall power will drop - in our version about 50% (look at benchmark)
    -the rest of the picture:
    ;left upper corner (grade of detail: very high):
    the maximum grade of detail contains nice optics. SSAO give the niches of the shelf shadows. All shadows and textures feature the hightest resolution and are filtered. In addition there are Soft Particle(gas lamp) and realistic lightning (bulb).
    ;right upper corner (grade of detail: high):
    analytical AA is missing, the resolution of the filtered shadows is decreased, the grade of geometry is reduced slightly and the overall look is simplified. However it still looks better than the console version.
    ;left lower corner (grade of detail: normal):
    the system of SSAO has a low quality now, tricks like Soft Paticles (gas lamp) and Skin Shading(face) or Paralax Mapping (see the [i dont know the exact word for the holes in the bucket]:D) are missing. The display of shadow and the textures´ resolution are looking acceptable.
    ;right lower corner (grade of detail: low):
    this is how the graphics in consoles can look like. DX11-effects like smooth edges on shadows, Soft Particles,subsurface scattering on the display of faces or Paralax-Mapping are missing. The textures are not shown in a high resoultion (Table) and the grade of geometry is reduced heavily.

    i hope it´s enough for you. for the upper text you can use an translator (google) perhaps. :) if you want to know the meaning of a certain sentence or sth. like that you can ask me.
     
  3. majnu

    majnu Well-Known Member

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    So the game is not optimized very well. 50% drop with PhysX turned ON is ridiculous.
     
  4. Clear Sky Stalker

    Clear Sky Stalker Spartan Ranger
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    wow, I cant read any of that.:eek:hwell:
     
  5. Masterrar

    Masterrar New Member

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    my translation or the german texts ?
     
  6. Baast

    Baast Member

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    Masterrar can you give us the link of the preview ?
     
  7. Clear Sky Stalker

    Clear Sky Stalker Spartan Ranger
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    German text, yours is good bro.
     
  8. Masterrar

    Masterrar New Member

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    I don´t know the source. Ask Komodo. I just have translated something of the preview.

    If you´re really interested in it i can translate more passages (if i can find the preview again; is it just for me or is Komodo´s spoiler empty now :eek:hwell: ?)
     
    #9 Masterrar, May 5, 2013
    Last edited by a moderator: May 5, 2013
  9. TotalAaron

    TotalAaron The Oracle of Awesome

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    Wow i cant even notice the difference in any of those :) maybe its my evil console upbringing
     
  10. Go buy a magazine, all the info you need to know on the source is in the OP.