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Please hybrid Ranger Normal and Ranger Hardcore

Discussion in 'Metro: Last Light General Discussion' started by soundcreepy, Jun 18, 2013.

  1. soundcreepy

    soundcreepy New Member

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    This I feel needs to be done. Give us the damage, low ammo count, low ammo and supply pickup and all that is great about Ranger Hardcore, but also give use of the limited HUD of Ranger Normal.

    It is beyond dumb how you can't check your ammo/supply count because the HUD is deactivated. Not having any clue of what you have left, or even what throw-able you have, is not REALISTIC, it is RIDICULOUS.

    I love Ranger mode, its the only mode I played in 2033, and I would love to be able to have that experience in LL, but Ranger Normal gives way too many supplies, and Hardcore won't let you check your ammo/supplies. (I can't count how many MGR's I have lost because I hold "R" a split second too long thinking "I know I have a few more bullets")

    For now, I'm playing on Normal Hardcore without XHair because it is the closest I can get to the "Way its meant to be played." But the full HUD bugs the living hell out of me.
     


  2. No.

    [​IMG]

    You can count ammunition in every weapon you have by looking at a physical model in your hands.

    [​IMG]

    You can manage your inventory and stock in your head, it's not rocket science. Most pickups are locked to give you one bullet of a certain type, while throwables are limited to 5 and 10 respectively.
     
    #2 Komodo Saurian, Jun 18, 2013
    Last edited by a moderator: Jun 18, 2013
  3. DarkOne

    DarkOne Well-Known Member

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    Don't know why RH stay the same from 2033 nothing wrong with it then.
     
  4. lebbers

    lebbers Well-Known Member

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    Sure, I'll just press the 'check watch' key like in Metro 2033...

    Oh, OK, I guess I'll just stand totally still for a minute and wait for the idle animation to fire... Super!

    This is a very rude and inconsiderate comment. Like many of the members of this forum, I happen to be functionally illiterate. Imagine how it makes us feel when you suggest that in addition to basic literacy, we're now required to perform arithmetic operations, often involving single digit integers, in our heads?!
     
  5. You don't need to wait for an idle animation. All weapons have magazines like this, so you can see the ammunition left even by glancing at it:

    [​IMG]

    :laugh:
     
  6. TotalAaron

    TotalAaron The Oracle of Awesome

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    Lol fail lebbers
     
  7. lebbers

    lebbers Well-Known Member

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    Yes, it can be very hard at times. You positively can't imagine how awful it must be to communicate with nothing more than a jumbled mess of semi-coherent sentence fragments with nary a mark of punctuation to keep a man sane.
     
  8. Clear Sky Stalker

    Clear Sky Stalker Spartan Ranger
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    Just play the original difficulties if its to hard.
     
  9. tamalero

    tamalero Well-Known Member

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    agree, kids nowadays dont seem to want the full challenge.

    anyone remember battletoads?
     
  10. Potarto

    Potarto Well-Known Member

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    Ugh, this shit again.

    It's not a matter of challenge; if we wanted it to simply be easier, we'd play the lower difficulties, we just find the idea of having to memorize and calculate the amount of supplies you have to be kind of weird and ridiculous. Some people obviously seem to enjoy the unique challenge, but there are obviously quite a few of us that greatly preferred Metro 2033's system.

    I personally think the game needs to be more difficult, but removing the ability to check inventory has got to be (in my humble, and unavoidably biased and emotionally-contrived opinion) the worst and most annoying possible way they could have done such a thing. Make human enemies instantly detect, make mutant attacks more deadly, cut filter times in half and MGR counts by three quarters and you would have my perfect ranger mode when coupled with the ability to check inventory. It's like not being able to use the Pip-Boy in Fallout, or the skill tree in an RPG; it's simply pointless and annoying.

    Now can we all just get over this and get along? 4A obviously isn't scrounging these forums for feedback, and none of us are going to convince each other of our own viewpoints. Ranger Mode is pretty much stuck as it is, and there's nothing we can really do to change it until we get the SDK.
     
  11. Shurfire

    Shurfire Well-Known Member

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    Wants to play hardcore. Asks to make is easy...
     
  12. TotalAaron

    TotalAaron The Oracle of Awesome

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    well obviously -_- simple maths is too hard for some people apparantly
     
  13. Baron01

    Baron01 Active Member

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    Attempts to discuss this topic on this forums. There are posters, freaks and masochists, that would repeat the same mantra over and over again. They will throw at you arguments like "You can count ammo and filters in your head" and "This game is already too easy as is, don't make it even easier", ignoring any attempts to reason other way around.

    Potarto made several great posts in past topics, and even in this one, pointing out shortcomings of current implementation of Ranger modes, especially hardcore one. I hope we will see mods in a future that would do exactly what is being asked in OP--merging best of all available modes into a smooth and rounded gameplay experience.

    What ultimately matters is my own experience. I have now finished the game on normal, ranger normal, normal hardcore and ranger hardcore (in the order as listed).

    I must say my best experience and most enjoyment of the game was on normal hardcore without a doubt. I felt that I was most immersed into the game and it was providing me reasonable challenge. Limited HUD still provided basic information, allowing uninterrupted play.

    Normal hardcore was a rather disappointing experience because hit markers were severely reducing my immersion, I just could not get used it it after playing ranger normal previously.

    Ranger hardcore was a speed clear, partly due to it being my 4th playthrough and partly because of idiotic restrictions imposed in this mode on player. I have done minimum exploration outside of necessary detours to get moral points for enlightened ending. Ranger hardcore mode adds little to players experience but add some frustration. There is simply no point playing this mode because it is not more difficult than any other mode in this game, it just removes some key information from player to an extent one almost thing his avatar is mentally retarded rather than seasoned veteran of Metro combat.
     
  14. Yakov

    Yakov Well-Known Member

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    So overall, we want a challenge but also immersion. That's the way.
     
  15. TotalAaron

    TotalAaron The Oracle of Awesome

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    For fucks sake if you are that dumb simple maths frightins you, dont, play, the, game, on that difficulty there are 4 others
     
  16. lebbers

    lebbers Well-Known Member

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    I think it's a bit shameful the way some people in this thread are flaunting their clearly superior mastery of language and mathematics. After my elderly neighbor finished reading this thread to me, he explained to me that certain gifted individuals can perform integer arithmetic without the aid of expensive computational devices (which, incidentally, I can't purchase with food stamps), and sometimes even without pen and paper!

    While I acknowledge that a polymath like TotalAaron might indeed be capable of such a feat, I fear that most ordinary folk simply aren't up to the task.
     
  17. Okay, lets settle this before the mods have to take over.

    An option to check the inventory in RH is a sound idea, but it has one major flaw, RH was made specifically to exclude it and it's very unlikely 4A will change it. Personally I never used it in Metro and it felt right for it to be unavailable in MLL's RH. I think it's much more interesting to actually keep track of your posessions instead of just clicking a button.

    There is a possibility of SDK being released this Fall, which means that everyone will be satisfied.
     
  18. lebbers

    lebbers Well-Known Member

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    Agreed, it's time cooler heads prevailed.

    Ok, I'm with you...

    Still with you....

    BY THE BLOT OF ODIN NOTHING COULD HAVE PREPARED ME FOR THIS

    Why is it that after multiple threads on this subject, people are still suggesting that RH was explicitly designed to make it impossible for the player to ascertain any information regarding the current state of his inventory?

    From the in-game description, it says, "In Ranger Hardcore, the HUD, UI and all hints are completely disabled for the most immersive Metro experience ever."

    So... no. By its very definition, RH was not designed to preclude the possibility of checking one's inventory; rather, it was designed to preclude the use of a mimetic conceit like a HUD to convey inventory information.

    But of course, there are any number of diegetic means by which this information could have been conveyed to the player, means which would have in no way violated the precepts outlined above.

    Well, that's something we can agree on, at least.
     
  19. Heavygunner

    Heavygunner Well-Known Member
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    Deal with it!
    I like RH like it is at the moment and I never had problems with it.
    But like Komodo said a SDK would solve that problem and everyone would be happy.....hopefully:D
     
  20. Potarto

    Potarto Well-Known Member

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    I really want to join in more on this argument, but it's getting close to being out of hand, so, uh.....

    Chill out Aaron, ad hominem attacks are only making things work.

    And I agree with Baron (although lay off a bit with the personal labels there), Yakov, and lebbers. All we want is a mode that is both more immersive and difficult, and feel like RHC accomplishes neither.