Rogue mode will be triggered in The Division when you kill another player in the Dark Zone. This will add a timer where your location will be revealed to all players and they will try to kill you. If you run down the counter without being killed, you'll then get the bounty. If you get killed while Rogue, you lose a big chunk of your Dark Zone XP, and the other players gain that XP. If you kill another player while in Rogue mode, your counter resets and you're in Rogue for longer (I read max. 5 minutes, but don't quote me). What do you think of this mode? Will it be a total gong-show online where you're killed within 2 seconds of going Rogue, or do you think you'll be able to keep it together until your meter runs out and you collect the bounty?
Well, I'm always up for a challenge so I think this is a good thing. I'm really curious to see how this mode develops, it seems like an interesting feature to have! it would make people alert, that's for certain.
It's a cool idea, and it strikes me as a roguelike idea, which is probably at least part of the sense behind the name. Though I can see it being manipulated by more experienced players who know how to game the system. The fact that you don't spawn in Rogue mode in certain areas will probably help your survivability, but still. On the flip side, it could potentially have almost no effect, as players will be dying all the time in multiplayer. Hopefully Ubisoft finds a balance between the two extremes.
Its all about balance, its certainly a great idea and one that hasn't really been used before in a game of this type. It could make the whole decision of 'to kill or not to kill' far more tricky to calculate. No doubt experienced players will be able to use it to their advantage once they know the best way to exploit it, but the same can be said for any in-game mechanic. Its hard to judge without experiencing it for myself, but its bound to be a nerve-wracking experience until your timer runs out and anything that adds variety to the game in this way has got to be a good thing.
Rogue mode sounds very interesting, the fact that when you kill another player in the Dark Zone will be the trigger for it is something else. It's definitely a possibly cool feature that could make players have to rethink their whole strategy behind "Do I want to PK, or not?" It could also end up having no effect as players will be dying all the time in multiplayer, I guess we'll just see what Ubisoft has planned.
I think it's a good thing because being greedy gives you more rewards of course, but there's a bigger risk. It makes sense. People will have to plan when to become Rogue or not, so there's some strategy involved. Pretty interesting.
One thing for sure, it's probably going to make for some hilarious YouTube videos. I found myself watching a few hours of people trolling in DayZ, lol. I imagine we'll get some spectacular Rogue videos too!
Oh, theres going to be plenty of those sort of shenanigans. A game like this is sure to collect a good group of youtubers who will supply plenty of great original content. That sort of activity always increases the fan base of a game and is the best free advertising you can get.
The emergent gameplay in these kinds of games, where players can have totally different experiences, is one of the best aspects definitely.
Eh, as long as it's fun and fair. Chances are not EVERYONE is going to flock to you when you go rogue. I mean, wouldn't you practically be a walking cornucopia? Even if people actually went after you, they'd be more focused on killing each other rather than you. Most will probably die before they get to you.
I actually like that they implemented this mechanic. Yes, it can potentially turn into you getting swamped by the other players, but times like this will just add excitement and challenge to the game. If you have a dedicated, coordinated team with high-tier gear, it can be fun to stave off the wave of players coming your way. I wouldn't be surprised if this turned into a community event. Imagine there being a "wanted list" full of groups that play the game by strictly being rogues. They would have a pvp-centric play style that is both rewarding and challenging.
I think they actually will flock mainly on the person who went Rogue, because I think if you attack someone else then you also go Rogue? Hmm now I wonder what will happen when EVERYONE is shooting EVERYONE, will it just be a bunch of Rogue agents then?
Mainly yes, but chances are people are going to bump into other people and there's absolutely no way they're just gonna ignore each other. Chances are they're gonna kill another, and after one dies, the other becomes another rogue.. which would distract at least a handful amount of people from the first rogue, because the second rogue could be, say, closer to them. And then there would be the third, fourth and so on. Rinse and repeat.until only very few people goes after each rogue and most if not all of them end up surviving. The system feels kind of messy because no matter how you patch it up, it's just going to be everyone shooting everyone. That, until people realize that rogues are practically a death trap and stops going after them.. and then only one or two people will go after the rogue.