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Ryze Rework – Thoughts and Ideas

Discussion in 'League of Legends (MOBA)' started by EZpwnage, Apr 12, 2015.

  1. EZpwnage

    EZpwnage Active Member
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    Recently Ryze has been reworked. Here are the changes:
    1. Q (Overload) is now a skillshot, and no longer passively grants CDR.
    2. W (Rune Prison) is basically unchanged but it seems to be nerfed a bit.
    3. E (Spell Flux) near-instantly penetrates to nearby targets (Originally it would bounce around a bit slower like a ball). Its MR reduction has been changed from a flat reduction to %.
    4. R (Desperate Power) is essentially unchanged but it now has passive CDR.
    5. Passive (Arcane Mastery) has been changed the most. Instead of reducing cooldowns upon spellcasts, after every 5 casts Ryze gets a mana-scaling shield and making his spellcasts reduce the cooldowns of his other spells.

    Riot on Ryze:
    "our update brings both the blue man and his opponents sizeable windows of power to play around."
    They've done it with Tristana, and now they're doing it to Ryze – they want to make Ryze powerful in the right hands but also not an extreme all-around late-game monster like he was before his nerfs (and also like Tristana before her update).
    They've also admitted that Ryze's update was overall a bit of a nerf – and that would be fine, as they could just buff him continuously until he fits into the current meta.

    What do you guys think about Ryze? I used to play Ryze a lot, so I think I'll check him out after his update!
     
  2. Qarnage

    Qarnage Member

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    Saw some people complaining that the new Q actually does less damage than the old one even though it's a skillshot now. I've not really looked into the calculations yet but it would be quite sad. I am looking forward to it though, ryze is a fun champ. I wonder if he'll be build full AP now since I believe his ult already gives him 30% CDR so getting a frozen heart is not needed anymore. Mana scalings on Q also went down so perhaps the mana stacking build is not viable anymore.
     
  3. krab007

    krab007 Member

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    I think the most important part is that Ryze retained his Rune Prison as a point and click, it's his most icon ability, and also it's one of the best anti-mobility spells in the game.
    His Q being a skill-shot is fine, as long as his W stays a point and click. Q being a skillshot gives Ryze better counterplay and more interactive laning.
    Also don't look blindly at numbers, new Ryze will get off more Qs in his rampage mode than old Ryze would.
     
  4. xSentaru

    xSentaru Member

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    Iconic ability or not, he needed a change. Being an all point and click champion made me hate this guy since there's little to no counterplay against him if he's a bit ahead of you. He just steamrolls his way to victory if he gets a kill or two here and there.

    I personally think this is a change for the better, his Q now being a skillshot reduces the facerolling you used to practice on him and increases the counterplay for us. I'm fine with his other abilites staying almost the same, however, his E still gives me headaches.
     
  5. Burt Povski

    Burt Povski Well-Known Member

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    Haven't quite tried Ryze out just yet, but from what I saw when playing against one, he wasn't as strong. His Q did a lot less damage, and he just didn't seem to be a late game machine gun anymore. But then again, I guess that was what Riot was intending to go for.
     
  6. rightct

    rightct Well-Known Member

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    Ryze didn't need a rework as much as Taric did. His lane phase, early and mid, are already quite advantageous, and I don't see any issues with his Q as long as he can keep repeating it over a few seconds period. He's just a wrecking machine.
     
  7. lgdg090596

    lgdg090596 Well-Known Member

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    R.I.P. my season 3 main champ. :(
     
  8. troutski

    troutski Well-Known Member
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    I think Ryze needed some changes, but these changes aren't necessarily perfect.
     
  9. Corten

    Corten Well-Known Member

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    I kinda like it, he was always this tanky, non-bursty AP caster and now that he can get that shield he is even tankier. I think Riot did a good job reworking his kit a bit and it's a step in the good direction.
     
  10. EZpwnage

    EZpwnage Active Member
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    OK, guys, I tried Ryze out a bit. Here's what I've noticed about him:
    • Damage is more bursty – Ryze is extremely dependent on Arcane Mastery for him to combo down his enemies. In a way, it's more of an ultimate ability than his actual ult ever was. It's like Gnar – you have to wait until the right "window of power" to outplay your opponents. This makes him less of the sustained damage monster he used to be and more bursty.
    • Passive > Ult – It used to be that Ryze's fourth ability, Desperate Power, was a vital part of his kit. It helped him get a second Q in and deal a fair amount of AoE damage, and worked pretty well in teamfights/for running away. Now, however, it seems that his passive is much more important because it gives him the ability to spam and tank at the same time. Desperate Power's added CDR is nice, but the active aspect of the spell is just not really all that useful anymore.
    • Ryze no longer benefits from building tanky – With his ultimate giving him a passive 30% CDR, items like Spirit Visage and Frozen Heart don't work quite as well as they used to. On top of that, Ryze's mana ratios have been nerfed and his AP ratios buffed. This means that Ryze is more of a "Bulky Tear APC" like Anivia or Karthus and less of a "Go full tank, still get great damage" champion.
     
  11. bavinnie

    bavinnie Active Member

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    He seems all around just as powerful as he was, it just takes a bit more... finesse to play him than it did before, he was a total face roll point and click monster who could practically build full tank and not get penalized damage wise from it. The nerf was needed, but it didn't shut him down it just shood people away from the "free win" mentallity.