.a970 { width: 970px; margin: 0 auto; } ".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 2){ ob_start(); include($ad970x250path .'ad970x250_2.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 3){ ob_start(); include($ad970x250path .'ad970x250_3.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); } //echo $ad970x250;

Star Citizen

Discussion in 'Video Games' started by Spitfire, Oct 21, 2012.

  1. Spitfire

    Spitfire Well-Known Member

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    [YOUTUBE]RlIWJlz6-Eg[/YOUTUBE]

    Skip to around 1:20,
    [YOUTUBE]VhsgiliheP0[/YOUTUBE]
     
  2. Wolve_NZ

    Wolve_NZ Well-Known Member

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    I like the look of this, Totally Reminding me of Freelancer!
     
  3. Spitfire

    Spitfire Well-Known Member

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    It's made by the people who made freelancer.
     
  4. TheStalker

    TheStalker Dragon Slayer

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    But but but. I akready ade a thread on this....
     
  5. Spitfire

    Spitfire Well-Known Member

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    The 300i is indeed sexy, although I've got a Constellation..... and my squadron friends have 6 Idris's.
     
  6. Wolve_NZ

    Wolve_NZ Well-Known Member

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    Spitfire, I love your Avartar pic <3
     
  7. TheStalker

    TheStalker Dragon Slayer

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    How about somethings that make this game awesome.
    NO DRM!
    Showing the pc commuinty respect
    A full 50 mission canpaighn
    100 solar systems!
    10 times the details of crysis 2!
    Complete modding and private server support
    Complete fps style non ship combat system.
    Docking on enemy ships in the middle of space
    Total modding of ships ranging from overclocking engines, to weapons, even chainging paint to be radar proof!
    Only $40 to get full acsess to the gane as well as alpha and beta acess.
    And no weekly updates. Such as a new solar system that whoever finds a wormhole to fiest gets named after them!
    No subsciprtion
    And no drm!
     
  8. Wolve_NZ

    Wolve_NZ Well-Known Member

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    That would be awesome! :D

    Crysis 2 looks like it has twice the detail of Crysis 3 xD but I think 10 times is a bit extream eh
     
  9. TheStalker

    TheStalker Dragon Slayer

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    some more stuff from the site
    We’re not interested in having yearly updates. We will have a team of people adding content on a weekly or bi-weekly basis, not too dissimilar to what we’ve been striving to do on the RSI website. So we’ll always be adding data, stories and campaigns as well as reacting to the needs and actions of the players.
    The universe will change based on the players’ actions and adventures allowing them to become part of the history of the universe. As an example, players can scan for gravitational anomalies while out in space. If one is discovered and the player manages to successfully navigate this uncharted jump point, they’ll be able to sell their Nav- Computers recording of their jump flight path for a great profit to a space company for other users to download. But the real prize is getting the system or jump-point named after them!
    If too many people fly iron ore to the smelting plants of New Pittsburgh, steel prices will drop. Buy low… sell high… you hope.
    On larger ships, friends can join you to man turrets, repair systems, or switch with you on the pilot’s chair. Think the Millennium Falcon with Han-Solo piloting and Luke on the turret.
    As you upgrade your PC, Star Citizen will take advantage of your extra processor cores, memory or GPUs. This is why you’re a PC gamer – you love being on the cutting edge, not stuck in the past!
    And that hero is you, the unappreciated PC gamer. The ignored Space Sim fan.
    This is your chance to have your voice heard. To tell the world that high end PC gaming lives. That you want to sit in the cockpit of your space fighter defending the galaxy or making your fortune as a wily entrepreneur.
    Star Citizen is meant to be everything you ever dreamed you could have in a Space-Sim, all in one glorious ever-evolving package.
    This game is ambitious. If we can raise between $2 to $4 million we have investors that have agreed to contribute the balance we need to complete this game as long as we can validate that there is a demand for a high end PC space game.
    That is where we need your support!
    We’ve invested our own money, along with some angel funding over the past year in order to build the technical and visual prototype that shows just how Star Citizen is going to push the limits of PC games.
    Instead of taking this prototype to a publisher for a green light, we are cutting out the middleman and taking it to you.
    You as the customer get the ultimate vote in whether we make this game. Your dollars are your votes and the better we do the more resources we’ll have to bring you a great game.
    As an early backer, you’ll also be getting a lot more than just the finished game.
    For the people who pledge for their spaceship in the Star Citizen universe, you’ll be part of a select club that has exclusive access to early gameplay and behind the scenes development updates.
    The people who pledge for their spaceships will get to test-fly them long before the general public. 12 months in, we will allow the early backers to play the multiplayer space combat Alpha, and then 20-22 months in they will get to play the Star Citizen space combat Beta, adventuring around the huge open galaxy, well before the general public. We are going to limit our alpha slots to 200,000 as we want to stress test the game with real users, but will not be ready for the full load until we have finished Beta.
    In addition, part of the money we are asking for is budgeted to maintain the Roberts Space Industries site with constant updates. For those of you that joined before the official announcement on October 10th you’ll know that we’ve been doing two to three updates A DAY. Our goal is for the game’s website to be live from day one, constantly giving information about what’s happening in the galaxy even before the game is live, sharing interesting insights into the development process and canvassing the early backers for their opinions. Roberts Space Industries should be the first stop into the Star Citizen universe. When we say we want to involve the community, we really mean it!
    Finally we are offering the pledge slots a discount to what the final digital price will be. Like Guild Wars 2, the basic game will be $60, but for the early backers we are offering the entry tier at $40.
    Our hope is that these benefits are compelling enough for you to pledge for your spaceship today.
    Please support us, tell your friends and participate in the discussion. An amazing Interstellar adventure waits!
    Not a subscription but not free-to-play; rather a hybrid of these two business models. Much like ArenaNet’s Guild Wars 2, you will purchase the PC game and pay no recurring subscription charges. Your purchase of the game will allow you to play in the universe for free, forever! The game will offer a variety of virtual items for purchase with in-game credits allowing you to spend money on items that offer more ways to express yourself, provide convenience, and customize your experience. But the cardinal rule regarding “in-game purchases” is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
    The project also includes Squadron 42, a single player campaign that takes place within the Star Citizen universe. Able to be played off-line or with friends, you essentially sign up to fly for the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands. If you prove yourself, you might get asked to join the legendary 42nd Squadron. Set up like the French Foreign Legion, they can always be found in the toughest war zones and always manage to come out on top. Once you complete your tour however, you re-enter the persistent Star Citizen universe with some money in your pocket and Citizenship to find your way.
    One of the most exciting things is the capacity for true Newtonian physics. We have also designed the ships with a Fly-By-Wire system similar to an F35. In short, the computer will make the physical calculations in order to pull off what you want to do. The ship’s computer takes your input on the joystick, throttle and pedals, crunches it into the necessary vectors and velocities needed to achieve it then utilizes the appropriate thrusters and engine to execute it. The idea is that the ship’s computer is simplifying things because it’s just too complicated for you to figure it all out on your own. This means that the physics in the game are dynamic and procedural and not script or data-driven. It’s a full flight dynamic system that will work for bigger ship as well as the smaller ships.

    Level of Detail

    Being on a PC allows us to create the world in a greater level of detail and fidelity than we could on a console platform. We want it to be open and not be bound to legacy technology of consoles or their revenue models. For example, most AAA games use about 10,000 polygons for their lead characters. We are using over 100,000 polygons for ours, allowing you to see such details wires, the equipment, even creases in their clothing which all contributes to the immersion of the player. It also allows you to find the same level of detail carry over from a character (1.8meters in size) to a fighter (27 meters) even up to a carrier (1 kilometer in size.) All without a load screen or loss of visual fidelity.


    AND THE BEST PARTS
    Publishers are useful in the old physical distribution world, but the Internet is the great equalizer. Notch didn’t need a publisher to reach 20-million Minecraft fans. Riot games didn’t need a publisher to reach 30-million League of Legends players, and Wargaming.net didn’t need a publisher to reach 20-million World of Tanks gamers. If we were building a big “AAA” console game it would be crazy to try without a publisher. But we want to build a PC game and publishers increase costs because of their need to recoup their sizable overhead cost. We want to make sure all the money raised goes directly to the development of the game. So we’re throwing ourselves on the mercy of the PC gamers out there that share our vision and passion for the platform and the space combat genre to raise money outside of the “cartel” of traditional publishers. The game will cost less, be more creatively pure, and, most importantly, be built for the real “core” audience – not some corporate suit worried about including all the casual gamers.
    We hate DRM, so the intention is to be DRM free.

    For the persistent universe you’re going to need to log with your account as we need to be the keepers of location, equipment and status for the obvious reasons. And if you want to have friends drop into your single player experience you will also have to be connected to our servers (as this is how we match make you with your friends)

    But you can play the single player game offline with no DRM and you’ll also be able to run your own server without any need to connect to our servers.

    Hope that helps!
     
  10. TheStalker

    TheStalker Dragon Slayer

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  11. TheStalker

    TheStalker Dragon Slayer

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    So the audio engineer made a surprise announcement on the live chat for us audiophiles. Flac files for the audio!
     
  12. TheStalker

    TheStalker Dragon Slayer

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  13. TheStalker

    TheStalker Dragon Slayer

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    THE GAME JUST reached 9 MILLION in crowd funding!!!! And a new 24 hour live stream at the end of may to attract tons of new buyers, PLEASE spread the news of this game to save gaming once and for all :D
     
  14. TotalAaron

    TotalAaron The Oracle of Awesome

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    SPREAD THE JAM i mean NEWS
     
  15. TheStalker

    TheStalker Dragon Slayer

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  16. TheStalker

    TheStalker Dragon Slayer

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    #16 TheStalker, Jun 18, 2013
    Last edited by a moderator: Jun 18, 2013
  17. TheStalker

    TheStalker Dragon Slayer

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    we're almost at 15 million now! :)
     
  18. TotalAaron

    TotalAaron The Oracle of Awesome

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    Supporters or dollars?
     
  19. TheStalker

    TheStalker Dragon Slayer

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    dollars :D. around 250k supporters! *which is unheard of in crowdfunding!*
    The majority of people pledge or pre order after gameplay/alpha. So we can expect around 1 mill+ supporters at launch! *btw arron, have you backed?!*
     
  20. TotalAaron

    TotalAaron The Oracle of Awesome

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    No i backed satellitereighn