.a970 { width: 970px; margin: 0 auto; } ".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 2){ ob_start(); include($ad970x250path .'ad970x250_2.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 3){ ob_start(); include($ad970x250path .'ad970x250_3.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); } //echo $ad970x250;

Things I want to see in everquest next

Discussion in 'Everquest Next' started by redmoon, Aug 1, 2013.

  1. redmoon

    redmoon Well-Known Member

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    1.class roles
    2.real repercussions for death
    3.social events like war hammer
     
  2. rocketwar

    rocketwar Well-Known Member

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    #Is it to much to ask for mobs to advance in level or manipulate a zone when not being killed similar to the war outside of shar vhal. #Some form of random ADOM style effects applied to characters as they level that would separate one particular character from another. It's disappointing when half the server is playing the exact same thing as you. #An economy that makes sense. Why is that stupid dwarf selling the same ring mail tunic that no one ever buys? He should go out of business, or at the very least change his inventory! #Bring a little bit of unpredictability to the quests everything doesn't need to be mapped out. Give me a quest from some mentally insane gnome trying to find his mother's second favorite pipe.