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To use QTEs or to not use QTEs...

Discussion in 'Metro: Last Light General Discussion' started by THQvagrantscout, Jul 31, 2012.

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How do you think 4A should approach the use of QTEs in Metro: Last Light?

  1. Use them! I like the added interaction.

    9.5%
  2. Don't use them! Stick to gameplay only.

    49.5%
  3. Put them in, but only use them sparingly.

    32.6%
  4. Put them in, but give me the option to turn them off.

    8.4%
  1. THQvagrantscout

    THQvagrantscout Well-Known Member

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    In our answer set posted on 7/31, Last Light Forum member Cerberus asked the following: Personally, I wasn't a big fan of QTEs in Metro 2033 (and in general). Will they be making a return in Metro: Last Light?

    We would like to know what you think! Answer the poll question and comment below.

    Joe @ THQ
     
    #1 THQvagrantscout, Jul 31, 2012
    Last edited by a moderator: Jul 31, 2012
  2. Dyp100

    Dyp100 Well-Known Member

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    To be honest if it's the same as the ones in 2033, and used in similair fashion I don't mind.

    In fact I kinda liked it used that way. Not in story or major cutscenes, but like in the middle of combat. (Like when you had to tap e to kill nasolies.)
     
  3. metrodweller

    metrodweller New Member

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    I think the gameplay of the metro series is spectacular and anything that takes me out of experiencing it ruins it , especially Qte's nothing ruins atmosphere more than Press x to open door or press B to fight monster , and to ruin metros atmosphere and place Qte's in last light would detract from the experience overall
     
  4. TehMentos

    TehMentos New Member

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    I voted that Quick Time Events should be used sparingly. I think they're a great addition and add that extra immersion in that special moment, but they need to be used JUST RIGHT. And please don't make it mandatory to have QTEs in every action scene in the game. It needs to be fitting.
     
  5. Termy

    Termy New Member

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    Qte

    The fundamental quality that sets a video game apart from a movie is that of interactivity. Quick-time events strip interactivity down to a bare minimum. at their worst, QTEs equate to a "push to play scripted movie" button which temporarily removes control from the player's hands and disrupts the sense of flow.

    I felt that the use of quick-time events in Metro: 2033 was one of the weakest aspects of the game, especially given that immersion and a sense of "player agency" was definitely one its strongest points.

    Using them in combat is a cheap method for adding tension and surprise, especially in a game that otherwise features so much tactical depth. I don't want to press "x" to watch my character engage in a desperate fight to the death with a mutant - I want to perform those actions myself.

    Fortunately, it wasn't excessive in Metro: 2033 compared to certain modern-day shooters. Some might disagree, but I felt the quick-time events in Battlefield 3 single player, for example, were excessively intrusive. The one that immediately comes to mind is the one at 0:37 in this clip: youtube watch?v=MjJcbtHBKWg (I can't post URLs, so fill in the blanks yourself.)

    This is an example of the worst type of QTE. It is as if the developers have said "push x to keep playing. But first, just sit there and watch this awesome video we made!" It might look cool, but it feels indulgent and, worst of all, it removes control from the player with no real payoff. Immersion is ruined - suddenly I am no longer the character, I am just a spectator.

    Definitely think carefully before including any excessively long QTE battle sequences. I want to be able to choose whether I kick my combatant in the face or decide to wrestle for his knife or bite down on his nose, rather than watch a video of a desperate tussle. I want to feel as if the outcome of every battle was down to my (the player's) decisions, whether this is the case or not. There is simply no sense of achievement in watching a scripted battle if all I had to do was push buttons when prompted.

    Their use in the end scene was rather annoying rather than challenging. Again it wasn't prominent enough to affect my impression of the game, but pressing "x" a few times isn't really enough to make me feel like I am responsible for Artyom clambering desperately up a ladder. Again there was little sense of achievement for this, since it was all a scripted sequence and I just pressed "x" when I was told to.

    In my personal opinion, if the QTEs included are similar in type and frequency to those of Metro: 2033, then they will be unlikely to detract from the gameplay, but they will also add very little to the gameplay.

    Thank you for providing the opportunity for fan feedback.
     
  6. Von Streff

    Von Streff Well-Known Member
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    I like them, but if you add the ability to turn them off then everyone should be happy!
     
  7. Assessedgruv

    Assessedgruv New Member

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    It was a perfect ammount in Metro 2033, maybe have the stabbing animation of the enemy that jumped you controlled by a "realistic" thumb stick animation instead and stuff like that instead of just hitting one button? (So that it feels right and doesn`t ruin the atmosphere) :D

    Example: If Artyom have to stick his knife upwards, make it so that we have to push the right stick in that direction instead of simply hitting the action button?
     
  8. Jdt92

    Jdt92 New Member

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    Qte's do nothing to add to the gameplay. They're just little cutscenes where I have to tap random buttons either rapidly or not. They just take away from the immersion of the game. Please don't add them, and if you must, let me turn them off.
     
  9. DarkCougar555

    DarkCougar555 Well-Known Member

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    I prefer not to use QTEs, but I think they should be optional.
     
  10. I think the only QTE that I really like were in Resident Evil 3 and in RE5 beta.

    I'm indifferent about the ones in M2033, they were "not annoying" and it's totally cool with me.
     
  11. bonemrlemonpie

    bonemrlemonpie New Member

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    I agree with the previous post that QTE onlydetract from the experiance of a game. BF3 singleplayer was pretty standard but the QTE promoted it to bloody awful.
     
  12. Cheaptricks

    Cheaptricks Well-Known Member

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    I voted for option 3.
    I enjoyed the QTEs in Metro 2033 and would love to see them return (like the librarian scene where you grab the shotguns shells in the bathroom and he reaches through the hole in the wall rendering you helpless for 4 seconds.)

    I enjoyed chopping ice in the final level too :p.

    Having a QTE every other level is cool with me, maybe throw an optional QTE here and there. I dont mind:D.
     
  13. Teddy Picker

    Teddy Picker Well-Known Member

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    "Put them in, but use them sparingly"

    For example: often, a nosalis will pounce the player and initiate a quick time event. I found it to be a little weird and in all honesty, redundant. Why is it needed? Why can't I use my Duplet to destroy that spawn of Satan? Termy put it beautifully:

    "I want to feel as if the outcome of every battle was down to my (the player's) decisions, whether this is the case or not. There is simply no sense of achievement in watching a scripted battle if all I had to do was push buttons when prompted."

    On top of the tower, scripted sequences were fine. Not much else you can do, ya know? But I don't think there's a need for the nosalis pounce-QTE, etc.
     
  14. TheJollyRedRanger

    TheJollyRedRanger Well-Known Member

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    Yes this is what I was thinking. Over time as I play metro 2033 I felt there was one to many QTE's.
     
  15. cerberus

    cerberus Well-Known Member

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    I agree with the answer I was given regarding QTEs but I'm a man of options, so I say: Put them in, but give me the option to turn them off.

    Everybody wins.
     
  16. Darkbringer

    Darkbringer Huntsman

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    I agree with Termy. Make it so that if you're gonna put it in, say you have to jump for a train, you sprint and press "space", instead of just pressing a random button. And if you duck when a nosalis reaches out for you, you press "Ctrl", then shoot it/go berserker with your knife. I found it kind of meh that there was this magic button that gave success if you reacted quickly enough.
     
  17. Lagtagbag

    Lagtagbag Well-Known Member

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    This I like. like in dante's inferno, you had to push teh stick in different directions to do certain QTEs instead of just pressing teh button, it added much I think. ex: when a halfnaked cleopatra tries to jump you to suck the life out of you and you have to press the stick sideways to toss her to the side etc etc
     
  18. Neuromancer

    Neuromancer New Member

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    Signed up just to vote no. I hate whenever control is taken away from the player and that's basically what QTE's are, cutscenes with button prompts layered on top. No thanks.
     
  19. Zaventem

    Zaventem New Member

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    Oh god no QTE's please.You having something great on your hands here don't ruin it.
     
  20. Deadly Cyclone

    Deadly Cyclone New Member

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