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What about Unlocking Raids and Dungeons?

Discussion in 'Wildstar' started by Bubblebee, Aug 1, 2013.

  1. Bubblebee

    Bubblebee Well-Known Member

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    Remember for all those wow players the things we had to do just to unlock raids and Dungeons( example W.o.Ws BC for the Kara raid ) For all those who do not know what you had to do is go threw almost ever dungeon to get a key to unlock the next one, so on and so forth just so you can unlock the Raid. Now should W.S try something like this for the hardcore raider or what are your thoughts. For me i like the idea to give it a little bit for of a challenge and to make take a little more time getting into some raids so its just not jumping into raids right off the bat, but have it where if you do it once its unlocked on your account almost like a Boa on wow so you dont have to do it over and over on ever toon you make (which after so long gets annoying)
     
  2. redmoon

    redmoon Well-Known Member

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    I believe it was called "attunement", and I'm all for it. Anything and everything to separate people who are serious about raiding from those who just want to queue up for a random fight, I support.
     
  3. bluerim

    bluerim Well-Known Member

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    I would love it if Wildstar would do something like attunement. Like Zanzou said it would separate the real raiders from "Looking for Raiders".
     
  4. rocketwar

    rocketwar Well-Known Member

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    The first attunement removed was for Tempest Keep and Serpent Shrine Caver because most players couldn't do it, it was too difficult for average guilds. Later they removed all the attunements because less than 10% of the raiding guilds killed Kael'Thas and Lady Vashj, so no one could get to see Mount Hyjal or Black Temple.
    This will have a huge impact on average raiders instead of the "random raiders".
    It won't affect me to have an attunement or not but you should really think over how you want it implemented