.a970 { width: 970px; margin: 0 auto; } ".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 2){ ob_start(); include($ad970x250path .'ad970x250_2.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 3){ ob_start(); include($ad970x250path .'ad970x250_3.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); } //echo $ad970x250;

Why one weapon not enough to play?

Discussion in 'Wildstar' started by Bubblebee, Aug 1, 2013.

  1. Bubblebee

    Bubblebee Well-Known Member

    Joined:
    Jul 27, 2013
    Messages:
    90
    Likes Received:
    1
    I continually hear people raise this complaint about WS. Though, the only point these people are able to raise is that other games, such as WoW, have multiple weapons available per class. As if that in itself is some kind of argument. Hint, its not. But, we will pretend it is, and this is my rebuttal. It works in WoW, because multiple classes can use the same weapons. That isn't the case in WS though! For instance, a 1h axe in WoW can be used by an enhancement shaman, a rogue, or a fury warrior. In WS though, it could be used by the stalker, but who else? No one! All the classes use unique types of weapons, so creating more is pointless! Furthermore, could you imagine how cluttered the loot tables of bosses would be if the devs had to include multiple weapons for each class?
     
  2. redmoon

    redmoon Well-Known Member

    Joined:
    Aug 1, 2013
    Messages:
    85
    Likes Received:
    0
    Wow has also changed into a more "singular weapon" per class. Just that instead of adding the class restriction there was a stat restriction.
    I don't really mind if there's singular weapon sets per class. It also means they could design weapons that go better in skin with the tier of the class. The tendency in games has been to make these "reduced loot tables". It has never been an issue
     
  3. bluerim

    bluerim Well-Known Member

    Joined:
    Jul 28, 2013
    Messages:
    65
    Likes Received:
    0
    weapons in and of themselves in a game are aesthetic and do not affect game-play whatsoever, unless programmed to. So theoretically you could just program the class itself to be more customizable without the guise of a "weapon" causing the customizability.​
     
  4. rocketwar

    rocketwar Well-Known Member

    Joined:
    Aug 1, 2013
    Messages:
    90
    Likes Received:
    0
    i like 1 weapon per class. I didnt mind it in TERA, and leave the devs to work on more animations per race, gender, class, skill, w/e.