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Pirating

Discussion in 'General Chat' started by Darkbringer, Dec 18, 2012.

  1. Bamul

    Bamul S.T.A.L.K.E.R.
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    CDProjekt RED/GOG.com share a completely identical approach to piracy. :)
     
  2. Bamul

    Bamul S.T.A.L.K.E.R.
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    You're hurting the publisher more than the developer when you pirate games. Also, if you're one of the many pirates who pirate the game and then buy it if they decide to keep playing it, then you're not hurting anyone - you're just a smarter and more fair customer. ;)
     
  3. RedJacketMan

    RedJacketMan Well-Known Member

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    Not true. Your hurting the developer too, and anyone who plays a part in the game. Again I'm citing that article, here's where the money would have gone of the $60 and Xbox consumer pays (it varies but is close): $12 to the retailer, $12 to Microsoft (who is paid for rights to use the console and manufactures the game and disc), the publisher overhead (which covers day to day cost of running the company, not profit), $7 for marketing the game, and $20 to for developing costs[/B]. The $20 goes toward the $10 million that is typically needed to make the game, so the developers get . While Metro 2033 may have had 1.5 million copies sold, the companies involved in any game can't risk not meeting their costs to produce the game.

    How does it make you a smarter consumer, just because you take it for free rather than play by the necessary rules? Caviat Emptor: Let the buyer beware. Every transaction involves the risk that you might not entirely like what you get. Its why people read previews, to see whether the time spent anticipating the game is worth it, or reviews, to see if actually buying the game is worth it.

    You can argue that some people might otherwise never get to play it, but that does not make it right. I don't hate anyone for it, but you can't argue that it is a victimless crime.
     
  4. Bamul

    Bamul S.T.A.L.K.E.R.
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    You didn't read what I wrote. :p

    I wrote: "You're hurting the publisher more than the developer", I never said that you don't hurt the developer at all. Also, I was talking about "pirates who pirate the game and then buy it" - so yes, they are a smarter customer, as they decide to reward the developer (and unfortunately the publisher) with their hard-earned money. As for the games they try and then don't like (thus not buying them) - there's also nothing wrong with that. It's just like playing a demo (though an honest version of one) and then not buying the game because you're not interested in it.

    Also, I can see why pirates don't want to rely on reviews/previews of games. Everyone has their own taste in gaming and their own opinions. Who's to say that there is a single reviewer/game critic out there who thinks identically to you. There is none - everyone is different. A pirate thinks logically: "why should I rely on the opinions of others, when I can see for myself?"

    To be honest, when you download a pirated game, you aren't hurting anyone. You're not taking anything away from someone and your not reducing the number of sales, you just aren't adding to them and you have the balls to not be a part of this stupid system (or at least be a lesser one, if you still buy the games you like). Still, I want the developers to be rewarded for their hard work & effort, so if I was a pirate then I would be the type that I mentioned earlier: one that buys the games that are good.
     
  5. RedJacketMan

    RedJacketMan Well-Known Member

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    Yeah I read what you wrote, but I was thinking it was a general rule not to hurt anyone, even the big bad publisher. And sure, you are talking about those who pirate it and then buy it. I am too, and my argument applies to those who don't buy it.

    Nobody should get the privilege to get a game without buying it. Again, buyer beware. It's the customer's job to see if the game is worth it to buy, unless there is false advertisement, which is unlikely. As far as reviewers. No gamer thinks alike. None of us think alike, yet we still give each other credit. A reviewer's writing has only the value you give it, its common sense to take a review with a grain of salt. Also, demos are relatively honest. They show you the gameplay as they intend it to be at that time during the process, so it makes sense that it changes (all demos I've seen have some sort of disclaimer stating this). They are not advertising falsely. Someone can look at gameplay videos in a preview/ review or in playthrough videos after the game is released. Any person with an internet connection has the means to see what they are getting. If one decides to skip the effort required and pirate it, then that's just laziness.

    What malevolent system do I, or anybody who pays for the game, lack the balls to separate myself from? The one of common courtesy not to steal (since pirating is getting the utility [satisfaction or value] from somebody when it is otherwise required to pay for it) for free rather than paying for it?

    What special sort of person are pirates such that they have the right to take something that they have every reason to pay for, and then bestow their blessing (in the form of what they should have payed) on their efforts? Nobody has the right to access a game (a form of intellectual property) before they pay for it. Doing so is a violation of the company's right (legal and philosophical) to sell their property.

    Pirating a game does not make the games better. What reason do game companies have to even make any games. If they can't make production costs, the developers/publishers take a hit. How does that help them make better games? If you want to make sure games are good, vote with your dollar, don't steal it. If they can't make a living making/selling games, then why should they do it at all? For the art, or the fun of it? That means nothing when it costs so much time, talent, and treasure to make the game with no reasonable expectation that even those who want the game will just taking it instead of stealing it.
     
  6. Bamul

    Bamul S.T.A.L.K.E.R.
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    Don't take it personally - I lack the balls too. I buy my games and I've never been a pirate. :lol: Anyway, sorry, I guess if you don't want to break away from it then you don't lack the courage after all. :p
     
  7. RedJacketMan

    RedJacketMan Well-Known Member

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    No hard feelings here. It just that I don't think it is not an unjust or unreasonable system.
     
  8. Bamul

    Bamul S.T.A.L.K.E.R.
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    Then that's what makes us different in this argument. :)
     
  9. Shurfire

    Shurfire Well-Known Member

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    That's for a triple A title. With like 400 programmers, 50 artists, an entire marketing team.
     
  10. Von Streff

    Von Streff Well-Known Member
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    Indeed, that's a normal figure. So getting to play that game for $50 or so isn't bad.. Besides, you could always get a second-hand copy later on cheaper.
     
  11. Wolve_NZ

    Wolve_NZ Well-Known Member

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    Now, theirs Xbox Games, I dont own an Xbox as its In-superior to my Desktop

    But I dont play many games, and when I do buy them i always buy them from the Dev Store, or if theirs no devs around anymore, or you cant buy it straight off the Dev's then I go for steam and pick it up for 10 Bucks

    Now, to be honest, I would rather play a demo of the Final game (non of this bullshit demo of the beta rubbish) and fork out 50 bucks to the Dev's, than Pirate a game or buy it for 10 bucks on steam
     
  12. cerberus

    cerberus Well-Known Member

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    Oh but, don't you know? Used games are worse than piracy!

    So lads, in a nutshell, pirate as much as you want. Just don't buy used!
    Fuck the industry.
     
  13. Bamul

    Bamul S.T.A.L.K.E.R.
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    I think you meant: inferior. :p
    :lol: Cheers!
     
  14. RedJacketMan

    RedJacketMan Well-Known Member

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    Now that's B.S.. Pirating and Used games are barely anything alike.
     
  15. Darkbringer

    Darkbringer Huntsman

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    I think cerberus just thought it as irony :)
     
  16. RedJacketMan

    RedJacketMan Well-Known Member

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    Yeah I get that. I just think its stupid that anyone, even a game developer like Lionhead, would make that comparison.
     
  17. Wolve_NZ

    Wolve_NZ Well-Known Member

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    Well, think about it

    Piracy = Game devs get No money
    Used Game = Game devs Get no money, Apart from Original sale

    So its still Game Devs are getting no money, its just that with a used game, at least someone gave the game Devs money

    But then

    Buy Game = Upload = Piracy = Download = People Buy game
    And those people that buy a game After Pirating it wouldnt of brought the game if they didnt pirate it, so at least some people are buying it, and the pirates that dont buy it wouldnt of brought it if you couldnt pirate it

    So Piracy > Used games
     
  18. cerberus

    cerberus Well-Known Member

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    Why is it that everyone thinks money goes straight to devs. It doesn't (unless it's indie). The largest chunk goes straight into the pockets of the publisher and the devs get royalties.

    That being said: there is absolutely no valid reason why publishers should get payed twice for a used games sale. If this were to happen, the whole second hand market ecosystem would collapse.
     
  19. Wolve_NZ

    Wolve_NZ Well-Known Member

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    Thats true, its like the same with Music back in the day, Bands got shit all from Album sales, they had to live off live gigs!
     
  20. Shurfire

    Shurfire Well-Known Member

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    Really because both paths give no money to the developer or the publisher. Please shut the fuck up before you post.