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To Deep silver and 4A= What we want in the next Metro game!

Discussion in 'Metro: Last Light General Discussion' started by TotalAaron, Sep 12, 2013.

  1. nomotog

    nomotog Member

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    I also noticed how many shotguns the metro produces. That would have to change. You would want to add more verity to the metro made weapons. Mostly in the automatic weapons department. One idea I have is a would be a assault rifle that you load bullet by bullet. (Maybe by some kind bullet pepper grinder?)

    Now your talking about almost custom designing a weapon right. That could be neat to do no doubt.

    I was picturing it as a kind of pistol, but it could work in a kind of marksmen rifle too. It feels like the kind of weapon that would be used as stealth weapon or some kind or longer range tactical weapon. Not a close range brawling weapon because to use it optimally you want to plan ahead and load just the kind bullet for the job.

    I think you could do an open world for a reasonable cost. Not as part of another game no, but I would take my open world version over the liner version any day. I also think Artyom's story is basically over. You know he is either dead or he is living happily ever after. There isn't much left to tell.

    Oh ya doing things in 4 player Co-OP could get rather neat. I'll call that my second choice if they don't do it open world. There is a lot you can do with that. Like your idea of giving each player something unique they can do like ripping doors and dulling out improved medkits. I would play that game.

    I'm also thinking that the ideas you listed for player abilities could work well in any metro game you do. You could attach them to tools rather then backgrounds of classes. Like if you buy a pair of bolt cutters, then you can open doors like the mechanic. Buy an doctors bag, and maybe you can use more advanced healing items.
     
  2. Potarto

    Potarto Well-Known Member

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    I did some quick internet reading on gun ownership in Russia a short while back out of curiosity. The most relevant article I could find cited a 1999 report where, of about approximately 5 million reported guns (less than half of the estimated total owned civilian amount), 3.41 million were shotguns. That's almost 70%.

    Combine that with the relative simplicity of reloading shotgun shells compared to other types of ammo with the claustrophobic nature of the metro, and the fact that if you managed to design a gun out of spare parts that can fire only a few rounds before reloading, you'd probably want them to be something that packs a lot of punch. It's not hard to justify the commodity of buckshot in the Metro.

    And while it's true that there are a lot of pre-war weapons in Metro, most of them are AK's, which are extremely cheap to produce and thus pretty damn common, and large amounts surely exist as military surplus. I also believe reading somewhere that the Armory has limited weapon-production capabilities, and if you're looking for a versatile weapon, I can't imagine a better candidate than the AK.

    Plus, the way that the weapons are handed out is pretty well done. Bandits sport custom pistols that they've turned into primary weapons. Stalkers and Spec-Ops sport rare modified VSV's. Regular soldiers use AK-74's that have probably seen multiple wars, and the lower tiers of survivors are stuck with cobbled-together shotguns and Bastard carbines. Rangers use whatever they damn well please, from custom Tihars to hand-made Valves.

    The massive amount of silenced Saiga shotguns found near the end of Last Light is pretty damn weird, though. Strange how nearly every other red soldier seems to have one.

    Gameplay-wise, though, I certainly agree. While shotguns are probably some of the more fun anti-mutant weapons, it would be nice to see some more variety. Plus, the hand-made weapons are always some of the most visually interesting in the game, and giving them unique oddities (like the Bastard's water-cooling jacket, or the Shambler's unique reloading system in 2033) really do give the guns character. It would be really neat to see more weapons that reward finesse and planning, like hand-made explosive traps (not bloody claymores, why are those even common?) and more guns with unique handling traits.
     
    #22 Potarto, Nov 12, 2013
    Last edited by a moderator: Nov 12, 2013
  3. nomotog

    nomotog Member

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    Well then I guess it's realistic that nearly half the weapons you find will be shotguns. :p

    We agree completely on gameplay and that is nice. Metro weapons are just cooler then the pre-war weapons. It might be fun to just think of as many weapon ideas as we can.
     
  4. Potarto

    Potarto Well-Known Member

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    Hate to be a buzzkill, but the developers don't read these forums. Unless you're just looking for a fun discussion, then by all means, knock yourself out.
     
  5. nomotog

    nomotog Member

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    Oh your not a buzzkill at all. My buzz is in the prime of it's life. We can have a fun little forum discussion.

    Well I already mentioned my 3 barrel gun. You could load it with 3 different kinds of ammo into it and switch between each with the alt fire button. I'm also thinking that you could have each barrel have a different attachment if you wished. Like two of the barrels are silenced well the third is reinforced to fire explosive rounds.

    It might be neat to see a weapon based off of the mutated wildlife. Like a small cage filled with mutated ravenous insects that you could use to detract guards, dispose of a dead body?

    A better landmine might be in order too. I'd actually like to see something like a bullet on a spike. You could plant it on walls or in the ground so it shoots off at people who trip it.
     
  6. Skaara Dreadlocks

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    Would that really be effective? I mean, I know that a bullet flies off when you damage the back of it. But the pressure from the explosion in the barrel of a weapon, is what makes the bullet fly off in a specific direction. If you half-burried a bullet in the dirt, with a spike under it and someone stepping on it, I agree it would fly somewhere. Most likely up towards the boot, but would it really go through the person's boot?
     
  7. TotalAaron

    TotalAaron The Oracle of Awesome

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    See skyfall

    But i think a fallout 3 style mini nuke is in order here
     
  8. chriswihu

    chriswihu New Member

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    i don't think you can definitively say that Artyom's story is over, as i finished metro 2033 i didn't know that the metro would be close to war in Last Light. i really believe 4A can give us a trilogy with the compelling character that i think Artyom is. we could have the ending where he survived as canon so he could be key in what ever conflict there happen to be at the time (i have dozens of ideas for campaign plots and scenarios), but i want to see more of the dark-ones and the people in the metro.

    but for things i wanted to see is the relationship between the humans and the dark-ones, especially in gameplay:
    - we saw in Last Light how the little dark-one would jump down from a higher point through a grate so the soldiers around it were distracted by it.
    - he would bring ammo, health-pack and filters.
    - he could clear blocked doors giving the player an alternate route.
    - giving the player the ability to see and mark targets with the enhanced vision of the dark-ones.
    - have the dark-one be able to control and manipulate the mind of enemies.

    if you have other ideas please reply and we can discuss it
     
  9. Potarto

    Potarto Well-Known Member

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    I think I see what you're saying about bullets, in that it needs to be firmly planted in something to have any real stopping power. If there's nothing providing an equal amount of force, the thing's not going to do any damage (hence why some guns won't cycle properly if they are jerked back too much instead of being held steady).

    It would be nice to see a way to get more creative uses out of bullets. Sure, they're valuable, but because of that just about everybody has some. I think it would be an interesting mechanic to have some kind of device that primes a magazine of bullets as a sort of unpredictable shrapnel grenade. Wasteful and expensive, but useful in a punch. Not sure how it could be done mechanically other than maybe a fuse and a few specks of thermite, but would make a fun economical tool gameplay-wise.

    It's kind of hard to think of a fun weapon to use that would be effective against humans, since weapons in general have largely been designed with them in mind as the target.

    Mutants, on the other hand, are a whole new beast (hegh), and having creatures that are massive bullet sponges creates a whole new level of niches to fill. I love the idea of the Azbats, although it's way too massive to be practical. I think it would be interesting to have two bastards strapped together as a cheap, unwieldy, but devastating and extremely portable close-range mutant deterrent. Maybe implemented kind of like the extra barrels on the duplet, where you sacrifice the ability to aim down the sights for a second trigger, giving you either two magazines to burn through before having to reload or double the firepower when you need it.

    I also think that the addition of more ammo types would be pretty fun, especially since the games are already programmed to accommodate dirty and MGRs. Lots of Metro dwellers already use custom .44 caliber handguns, and since the ammo is widely hand-loaded, it would be anything but surprising to see some creative stuff. Some guy could have shaped some pointed, full-metal armor piercing rounds meant to punch through helmets. Hell, maybe even some ball bearings in a single round to act like a mini shotgun.

    Same goes for actual shotgun shells; surely we could get some cheap shells loaded with random scrap that trades poor range for cheap stopping power, shells can't be hard to make with the right tools, we already saw dragon's breath shells in Kshatriya; the possibilities with shells are endless, and we could see some really creative and iconic loads. I dunno, stick a demon tooth in the damn thing and just see what happens.

    As for actual from-scratch guns, you could probably makes some cheap multi-barreled zip guns that fire a flurry of MGR's in one shot, although gameplay-wise, that's not all that different from an actual shotgun.

    Melee combat could definitely be expanded; bayonets on the shotgun in 2033 were lots of fun, although not very practical in straight-up fights against a nosalis since they just attack you through it anyways. Bayonets could definitely see a return, with maybe more creative options like a screwdriver or something on the end that has powerful thrusts but no swiping potential. Maybe a taser kinda like the Volt Driver that's powerful but has to be charged. Make melee combat more about baiting swipes and timing your strikes than swiping everywhere as to try and hit it at the extent of your range.

    That insect thing sounds pretty hardcore, not sure how it would work. Definitely would like to see stealth expanded, and moving bodies would do just that, just maybe in a less.....extreme way.

    The only way to use more natural/wildlife tools that I can imagine is chemical stuff. Like having some kind of acid bombs, or a chemical drip in front of your gun to try and coat your bullets. (no idea if that would even work, but hey, just throwing ideas out there)
     
  10. Derrame

    Derrame Well-Known Member
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    for the next Metro Game:
    more missions with Khan, Anna, anomalies, more interactions with the dark ones,
    more radiation, mutated plants and animals, and new mutants, new hazard suits, new gas masks, more missions on the surface, places like bolshoi and venice with dancers, colur lighs, music and stuff :)