.a970 { width: 970px; margin: 0 auto; } ".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 2){ ob_start(); include($ad970x250path .'ad970x250_2.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); }elseif($mmorpgforums970Active == "yes" && $mmorpgforums970Campaign == 3){ ob_start(); include($ad970x250path .'ad970x250_3.php'); $ad970x250 = "".ob_get_contents(); ob_end_Clean(); } //echo $ad970x250;

To use QTEs or to not use QTEs...

Discussion in 'Metro: Last Light General Discussion' started by THQvagrantscout, Jul 31, 2012.

?

How do you think 4A should approach the use of QTEs in Metro: Last Light?

  1. Use them! I like the added interaction.

    9.5%
  2. Don't use them! Stick to gameplay only.

    49.5%
  3. Put them in, but only use them sparingly.

    32.6%
  4. Put them in, but give me the option to turn them off.

    8.4%
  1. Messofanego

    Messofanego New Member

    Joined:
    Aug 1, 2012
    Messages:
    1
    Likes Received:
    0
    [​IMG]

    That's my decision.

    "Battlefield 3 rat was the last straw" As someone on a popular video game forum once said.

    [​IMG]
     
  2. Xenoz

    Xenoz New Member

    Joined:
    Aug 1, 2012
    Messages:
    2
    Likes Received:
    0
    Like its already been said...QTEs are bad for atmospheric games...they take away from the immersion of being scared and throws away that feeling of abandonment. I would not mind if there were 2-3 in the entire game, but too many of them would just ruin the experience. This isnt Uncharted, we dont want a cinematic feel, we want immersion and atmosphere...when you see on your screen PRESS B to kill of a monster...it breaks the immersion and reminds you..that its just a game.
    So i voted for no QTEs.

    PS: if we are already on the subject of fluent gameplay, I would like to state that I would love if the game was not Cutscene-2 enemies- Cutcene-1enemy-Cutcene. I want a more fluent gameplay, leave me alone to play the game dont pull too many Cutscenes and QTEs. Keep the cutscenes for the hub were you get the quests/advance in the story. While on missions, a fluent gameplay is needed, else the immersion really suffers
     
    #22 Xenoz, Aug 1, 2012
    Last edited by a moderator: Aug 1, 2012
  3. ARustyFirePlace

    ARustyFirePlace New Member

    Joined:
    Aug 1, 2012
    Messages:
    1
    Likes Received:
    0
    Pleas no

    don't make this a console game
     
  4. Pupi18

    Pupi18 New Member

    Joined:
    Aug 1, 2012
    Messages:
    1
    Likes Received:
    0
    No quick time events they actually it breaks the pace or flow of the game for most of the time.
     
  5. crazy

    crazy New Member

    Joined:
    Aug 1, 2012
    Messages:
    1
    Likes Received:
    0
    Registered to vote no. They just feel like a cheap way to add "interaction" to me.
     
  6. vtastek

    vtastek New Member

    Joined:
    Aug 1, 2012
    Messages:
    2
    Likes Received:
    0
    I would like a dedicated button to perform actions. It should be universal so it doesn't feel like a QTE but gameplay itself.

    When our character is position to open a door and you prompt us to tap a button, it is distracting. Just trust us and we will tap the use button ourselves.

    When we are in close encounter with an enemy, we can press a melee button ourselves without a prompt on screen. Just signal it with a slow motion, we will tap the melee button then just surprise us.

    Make it sure this context sensitivity is universal through the game and it flows naturally.

    I like kicking doors in games but Crysis 2 has it so QTE like and stiff, it irritated me a lot. Obvious positioning, removing my control and playing a canned animation every time. I just want to kick it open.

    Example: How we open doors in Mirror's Edge. How we roll after a jump in Mirror's Edge. We press an interaction button in time and we perform an action. It is gameplay, not a QTE.

    If you can make it flow... DO it. Otherwise, we can live without QTEs, I think.

    Also first post, hi everyone!
     
  7. smurfymofo

    smurfymofo New Member

    Joined:
    Aug 1, 2012
    Messages:
    2
    Likes Received:
    0
    Cinematic QTEs in place of cutscenes, to make even the story bits more dynamic and interactive? Yes. QTE just manufactured and inserted into areas where there would have been nothing, just to change up gameplay? Eh... no. I think the distinction is important. There's nothing wrong with a QTE in and of itself, it's a matter of how seamlessly it flows in the scene. Shenmue and especially Tomb Raider (off the top of my head) have intuitive QTEs which use the buttons you'd expect from regular gameplay to carry over in the scene (for example, in TR the shoot trigger is used in the QTE when Lara is shooting in the QTE). Just nonsensical interactions/motions like, say, half the stuff in Heavy Rain (note I said half HR fans) is just padding and detracts from the game. IMO
     
    #27 smurfymofo, Aug 1, 2012
    Last edited by a moderator: Aug 1, 2012
  8. foda500

    foda500 Well-Known Member

    Joined:
    Jun 7, 2012
    Messages:
    53
    Likes Received:
    0
    No, no, no, no, no, no, no, no and no.
     
  9. cerberus

    cerberus Well-Known Member

    Joined:
    May 25, 2012
    Messages:
    837
    Likes Received:
    0
    Interesting results so far! If I were a Last Light dev I'd insert some code for the players to turn QTEs on or off in the options right away! :whip: :cheer:
     
  10. mercenar1e

    mercenar1e New Member

    Joined:
    Aug 1, 2012
    Messages:
    2
    Likes Received:
    0
    Leave QTE's out of the PC version, use them on the console version =D
     
  11. Wooly

    Wooly New Member

    Joined:
    Aug 1, 2012
    Messages:
    1
    Likes Received:
    0
    Quick time events are uncreative and skillless, adding nothing to the gameplay. They only promote this "hollywood" direction that mainstream games are taking and can be replaced with creative mechanics instead. ;)
     
  12. Ultimate_Hobo

    Ultimate_Hobo Member

    Joined:
    Jul 11, 2012
    Messages:
    15
    Likes Received:
    0
    I wasn't fond of a lot of the QTEs i found them annoying when im stabbing nosalises with my knife and then i have to spam e to stab a nosalise with my knife. But they are needed sometimes like on the last mission when you climb the tower, but they could be better than spamming the same button.

    On a side note either QTEs are really hated or someone is making a lot of accounts.
     
  13. Keegan83

    Keegan83 Well-Known Member
    Regular

    Joined:
    Mar 10, 2012
    Messages:
    567
    Likes Received:
    0
    I don't mind QTE's in the way they were used in Metro 2033.Not to mention the moments that you have QTE's happened were like what 2-3 times in the entire game? Either way,i'll do fine with or without QTE's.
     
  14. majnu

    majnu Well-Known Member

    Joined:
    Jun 18, 2011
    Messages:
    1,244
    Likes Received:
    0
    I don't see the point in QTE's in shooters - especially linear driven shooters. These events are more suited to rpgs to give that element of surprise because of the freedom and exploration you have in these games.

    The ones in Metro 2033 weren't over done imo but when; where; why; how and the frequency of when they occur is more important.

    Like someone posted the video of the mouse in Battlefield 3. This QTE was pointless and stupid. Maybe DICE were trying to add some comedy value to a somewhat shoody single player campaign. But Metro is known for the outstanding campaign so including these scenarios will spoil the game and atmosphere.

    Additionally, I'm not too fond of button mashing X as a form of interaction. I know this is what is commonly used but for example in the co-op mission in BF3 the sequence of button presses to de-fuse a bomb I found was pretty good. I just don't see the point in "Hollywood moments" when mashing X to knife a Nosalis when you're down adds to the game's immersion like in Dead City.
     
    #34 majnu, Aug 8, 2012
    Last edited by a moderator: Aug 8, 2012
  15. vtastek

    vtastek New Member

    Joined:
    Aug 1, 2012
    Messages:
    2
    Likes Received:
    0
    Surprise? Because of freedom and exploration? QTEs? :confused:
     
  16. Keegan83

    Keegan83 Well-Known Member
    Regular

    Joined:
    Mar 10, 2012
    Messages:
    567
    Likes Received:
    0
    Lol :D Exactly.Fallout 3 with QTE's :D
     
  17. csgmc

    csgmc New Member

    Joined:
    Aug 21, 2012
    Messages:
    1
    Likes Received:
    0
    i just registered to vote - please dont use them


    also it might be worth implementing an email verification feature when a new user registers for the forums, this could help prevent spamming etc - right now there is no need to verify you're email when registering.
     
  18. MRJOEYBON

    MRJOEYBON Member

    Joined:
    Jun 14, 2012
    Messages:
    22
    Likes Received:
    0
    I went with the third option. I despise moments in games where you get into a QTE and its just the character making movements that you have no control over. The only game I even sort of enjoyed QTEs in would be 4 player co-op Lost Planet 2. Because if you screwed up on the train you and your friends could laugh when you died and the game would still go on.

    QTEs for me ruin immersion. Like others have said, it doesn't feel like i'm playing anymore. I'm just watching something I can't control. Except they're forcing me to participate in something I don't want anyway. The one at the end of Metro 2033 was okay because there wasn't much they would have been able to do without completely breaking the flow of the game with a whole new gameplay and control system.

    If another one of those situations decides to rear its ugly head then yeah lets roll with a QTE. But please don't let it come to that. I'd rather just not have them in at all.